Sketchplanations - The Podcast

Cake Wrecks with guest John Cutler


Listen Later

Have you ever had your order or instructions (for a cake or otherwise) go hilariously awry?

Oh dear... How funny. Never mind eh?!? I'm sure there's a lesson in these somewhere.


In this episode, we discuss the phenomenon of 'Cake Wrecks,' where instructions for creating something go hilariously wrong, and how this applies broadly to miscommunication in product development. The conversation is joined by John Cutler, a prolific writer and ("on second") thought leader in digital product development. We delve into the importance of clear communication, prototypes, and iterative understanding in avoiding these 'wrecks' in both hardware and software realms. As always, we also touch on real-world examples, the role of user experience, and the necessity of involving all team members in the design process to ensure a shared and accurate understanding of project goals.


Stay tuned for practical advice on improving clarity and collaboration in your projects.


Topics Covered.

00:00 Introduction to Cakewrecks

00:57 Everyday Essentials and the Magic of Three

01:44 The Versatile Bic Four Colours Pen

02:17 Reminiscing About Handwriting and Notes

05:31 Introduction to the Podcast and Guest

05:39 Exploring Cake Wrecks and Misinterpretation

06:29 John Cutler's Journey and Insights

13:47 Challenges in Product Development

20:07 The Illusion of Fixing Decisions

20:28 Challenges in Hardware Manufacturing

21:13 The Importance of Clear Communication

22:44 Prototyping and Specification

23:46 Avoiding Misunderstandings in Projects

25:20 Participatory Design and User Experience

28:18 Embracing Diverse Perspectives

34:48 The Role of Sketching in Communication

37:55 Concluding Thoughts and Resources



Get in Touch

Have you ever had your instructions result in something way more literal than intended? Or did you mis-interpret the orders of someone else?

Let us know:


Reference Links

In this episode we also reference:

  • YouTube clip of John's first digital product development project; the computer bar tending game, Last Call
  • Jen Yates' amusing blog on Cake Wrecks
  • Jeff Patton's book; User Story Mapping
  • Spinal Tap's Cake Wreck moment when they accidentally order an 18" tall model of Stonehenge in stead of an 18' model.
  • Bent Flyvbjerg and Dan Gardner's book, How Big Things Get Done


All music on this podcast is provided by the very talented Franc Cinelli.

Hosted on Acast. See acast.com/privacy for more information.

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