Twin Cities by Night

Call of Cthulhu: Down Darker Trails "Missouri Crossing" Chapter 16: A Bargain for Buckman


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Sister Margaret wakes to a late start, a guilty conscience, and a reminder that the church in Missouri Crossing is held together as much by quiet forgiveness as by canvas and nails. When Lavender arrives at the tent seeking help, Margaret does what she does best—patches wounds, offers comfort, and quietly takes note of how wrong this strange bite still feels.

Determined to follow the faint trail of whispered occultism, she walks openly into Jerry’s riverside saloon in full habit this time, looking not for drink, but for a book: a notorious volume said to be passing from hand to hand in town. What follows is an uncomfortable dance of leers, half-promises, and careful maneuvering as Margaret negotiates with Old Pirate Pete for a chance to read it. By the time she leaves—with the book in hand and an uneasy future “favor” hanging over her—she’s also spotted a discarded Wells Fargo wagon rotting by the riverbank, a quiet reminder that whatever’s wrong in Missouri Crossing didn’t start with the settlers’ arrival… and may not be done with them yet.

About the Chronicle

Call of Cthulhu – Down Darker Trails: Missouri Crossing is a Western horror campaign set in 1867, using the Down Darker Trails supplement for Call of Cthulhu 7th Edition. The story follows the founding generations of Missouri Crossing, a rough camp town in what will one day become Bismarck, North Dakota—decades before the events of The Ultimate Evil. As immigrants, veterans, and drifters stake their claim on a cold, contested landscape, they must navigate community, lawlessness, prejudice, and the brutal realities of frontier life. Against this backdrop of manifest destiny, “northern horror” takes shape: long distances, bitter weather, scarce resources, and the creeping realization that some things lurking beyond the firelight are far worse than bandits or hunger.

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Twin Cities by NightBy twincitiebynight

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