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It's an episode packed to the gills, hosted by two manatees and an otter!
Your hosts each talk about their time with Glitch's Immersion program, and Mark shares what he learned about its most recent cohort, which he filmed for an upcoming documentary.
We then bum ourselves out talking about how we never have enough time to work on our projects, but things pick up for the final segment as we gab about some of our our favorite gamedev tools, including a bunch of suggestions from listeners. Be sure to browse the links below to learn more about them!
Version Control
Unity Assets
Graphics Software
User Forums
Game Engines
Sound and Music
Project Managment
Code Editors / IDEs
Notetaking
Other Resources
By Lydia, Stephen, and Mark4.7
4141 ratings
It's an episode packed to the gills, hosted by two manatees and an otter!
Your hosts each talk about their time with Glitch's Immersion program, and Mark shares what he learned about its most recent cohort, which he filmed for an upcoming documentary.
We then bum ourselves out talking about how we never have enough time to work on our projects, but things pick up for the final segment as we gab about some of our our favorite gamedev tools, including a bunch of suggestions from listeners. Be sure to browse the links below to learn more about them!
Version Control
Unity Assets
Graphics Software
User Forums
Game Engines
Sound and Music
Project Managment
Code Editors / IDEs
Notetaking
Other Resources

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