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The legend continues... this week, we're proceeding north to Scotland for Book 2 of Isle of the Mighty. There's more of the same in terms of bizarre history section content management, NPCs who are intriguing and forgettable in equal measure, and a geography chapter that is surprisingly good! Even though in the balance, this section probably leaves more questions unanswered than we had when we started, there are some moments of true enjoyment scattered through. (Lookin' at you, Loch Lads.) It's heavier on the vignettes and side fiction than England was—but we'll take it in exchange for how the book completely skips over some of the country's more important centuries, in favor of talking about random changeling feuds that have no bearing on the game. A little of this, a little of that.
Herewith our social media links for the podcast:
This might be the last time we include Twitter on the list, at least for a while. Stay tuned for more information about that...
And since we also talk about the Appendix and the ghille dhu in this episode, here's a link to Pooka's STV supplement on that very kith: https://www.storytellersvault.com/product/381967?affiliate_id=3063731
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Again, here are some media items from north of the border to help you get a feel for the environment and ethos, if you're planning to run a Scotland game. Some are listed and discussed at the end of the recording, and others fall into the "damn, should've mentioned that one too" category. We trust once more that you've enough
One exception to the "go find it yourself" rule is this album of waulking songs by Bannal, who are decidedly un-Banal. It's a group of ladies making cloth in the traditional Highland way, accompanied by the old melodies and versifications that have a distinctive and beautiful sound. Give it a listen at https://www.youtube.com/watch?v=R9qsGKWZ6HU:
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Just one image to share this time, and it's hardly a pin-up. We're still trying to figure out who these characters are, what kith they're supposed to be, and what their story is. A green-tinted hornless troll and his ghoul redcap friend? Two mortals under a mysterious curse? What even is going on with the sun in this picture? We're at a loss, so feel free to send your suggestions.
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Josh Hillerup (any pronoun)'s tartan is a crisscross of every color you've never heard of, and then a few more.
Should auld acquaintance be forgot
So begins our trilogy of episodes on British setting supplement Isle of the Mighty, with a look at the first three chapters on England. It may seem a bit strange to dedicate so much recording time to this episode, but at just under 200 pages of text that is dense (both in terms of content and in terms of layout), we need the space. Even with the setting so richly described, the authors had to leave a lot out by necessity—so we talk about some of that in detail with special guest host, Andrew Goodman. This episode has been edited and massaged and compressed in order to get it to the point where it wouldn't be our longest episode... and we managed to get it a few seconds shorter than the corebook episode. Victory! (But we still have Scotland and Wales to do, so...)
Herewith our social media links for the podcast:
And a couple places to find Andrew online:
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Near the end of the episode, we briefly go through a bunch of media items that might help you get an "English feel" to your game. The original plan was to link to videos and publishers' pages and whatnot, but the hour is late and our listeners' Google fu is strong, so here's the list of names, and we'll trust you to search them out successfully without our help:
These are just the ones that we happened to mention directly, barely scratching the surface of the surface of the vast amount of media out there. Go have a look, and see what inspirations strike you for your Very English Chronicle...!
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Well, maybe just one pin-up. They spared no expense on this beefcakey image of folkloric figure Wayland the Smith to open Chapter 3:
On the other hand, while it was nice of them to provide a map of Great Britain and the fae kingdoms thereon, they seem to have spared a bit of expense generating it.
Aside from the slightly vague borders and the fact that the map highlights several places which aren't even talked about in the book, this is best paired with another map that doesn't have quite so many misspellings. ("Glasglow", indeed...)
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Josh Hillerup (any pronoun) dares not dream, for fear of dwelling on the dark and arcane knowledge of Other London and Other Hull...
"You English really don't have a sense of humor, do you?"
*90s intensifies* as we do an exploration of the brief-lived but fairly-beloved Changeling tie-in CCG, Arcadia: the Wyld Hunt. With a base set released in August 1996, and a single expansion (King Ironheart's Madness) in November of that year, the game was canceled before its third set (The Lion's Den) could follow in 1997. But given the collapse of the market at that time, it's not really something we can hold the company entirely to blame for...
This is technically not a Changeling game, per se. It's set in Arcadia, has its own metaplot, and offers a fairly distinctive kind of experience: one part modular board game, one part competitive treasure hunt, one part deckbuilding, one part exercise in frustration. There's a six-sided die somewhere in there. Overall, it has a similar mood and some shared concepts, and lots of the same artists, but it's really its own thing. To help us navigate the particulars, we've enlisted Charlie Cantrell of Radio Free Arcadia as Grand High Explanator. (Aside from being a credentialed collector and player of the card game, Charlie also adapted some of those unique features from the CCG into Kiths of Arcadia, a supplement available on the Storytellers' Vault.)
So, give a listen as we explore—but do not (yet) attempt to actually play—this semi-forgotten piece of the Changeling universe...
The usual assortment of links for the podcast:
And then, some places where you can find Charlie and his work:
Lastly, we can't stress enough the helpfulness of the In Arcadia WordPress site, https://arcadiaccg.wordpress.com/, where there's much information about the rules, the cards, the history of the game, and thoughts from fans. Check it out, why don'tcha?
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After getting their hands on some packs of cards, Pooka decided to have a small "unboxing" session (which was really an "unboostering," with no actual box involved). This image gallery feature probably won't work anywhere except on the website proper, but... let's give it a whirl and see what happens.
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Josh Hillerup (any pronoun/Garou) prefers the Rage CCG variant where players have to eat the cards they destroy, also while screaming.
And see not ye that bonny road,
In this *bonus!* episode for Samhain—not Halloween—Josh interviews Pooka G about their latest homebrew release for the Storytellers' Vault, Book of Days. This is a compendium of things chronological for your Changeling chronicle: a day-by-day yearlong calendar of events with story hooks attached, essays on seemings, options for including Seasonal Courts or additional temporal weirdness in your games, chimera, Lycians, Treasures... it was a labor of love, then spite, then madness, then love again. And, much like the wheel of the year and reincarnation for the Kithain, if that's not a metaphor for life, what is?
Note: Pooka is terrible at speaking plainly (go figure) or self-promoting, so treat this more as "an informational excursion" rather than "inspired salespersonship."
Well, you're here, aren't you? To that end, here's our usual assortment of media links:
But otherwise, here's the Book of Days product page: https://www.storytellersvault.com/product/412055?affiliate_id=3063731. Pooka's other STV projects will be listed under their author page on the Vault; otherwise, you might spot them on their own Twitter (which is pretty meh, honestly) at https://twitter.com/pookagar.
Josh Hillerup (any pronoun) -- WATCH THIS SPACE.
"You see, science has overcome time and space. Well, Harvey has overcome not only time and space — but any objections." —Elwood P. Dowd
Happy Halloween! In accordance with the spoopy traditions of the day, we're talking this time about Wraith: the Oblivion, the World of Darkness game that came out just before Changeling in the original lineup (and similarly underappreciated). Although the fae and ghosts might not seem to have too much in common, thematically or metaphysically, in truth... there's a bunch. Since neither of us are experts in the game, we've called in fellow podcaster Victor Kinzer for a wide-ranging discussion about the two games, some detailed history and lore (warning: a couple spoilers about the Wraith metaplot are contained herein!) and their potential for crossover. Whether you want to do Freddy Krueger-style nightmare-infesting evil ghost monster things, or simply give your sluagh PC something to do while everyone else goes around romancing and swashing buckles or whatever, listen on...
If you'd like to get in touch, send us feedback, or join our community, some options include:
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Check out Victor's work at:
Victor also mentioned the YouTube channel "Ask A Mortician", which is surely a good spot to check out answers to a variety of death-related questions you may have, either for your game, or just your own edification. Check it out at: https://www.youtube.com/c/AskAMortician.
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Josh Hillerup (any pronoun) saw a ghost one time, but it turned out to just be an ill-tempered stork wearing a sheet with holes cut out for eyes.
"I see dead people... Walking around like regular people. They don't see each other; they only see what they want to see. They don't know they're dead..." —Cole Sear, The Sixth Sense
This week we're talking generally about horror as a genre for tabletop, and in particular how to make it work for Changeling. As a game, it has a reputation for being too light and fluffy for the World of Darkness; we beg to differ. Given that its purview is literally anything imaginable, all manner of horror can be worked into its fabric, even if it's not necessarily "meant" to be all about that. We take the opportunity in this episode to share opinions and ideas on that subject. It's kind of a wide-ranging discussion that we half-improvised, touching on (among other things) the importance of safety tools; differences between film and RPGs when creating a horror atmosphere; body horror vs. Gothic horror vs. psychological and cosmic horror; Bedlam, Banality, and nightmare; some media inspirations; and more! Hopefully it will help you generate some ideas for your chronicle if you're thinking of going in an eerier, more uncanny direction...
Some places where you can send feedback and/or support include:
Otherwise, not much to report! But only one more week until Samhain/Halloween...
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Josh Hillerup (any pronoun) is unsettled by the over-abundance of geese in the neighborhood.
"Give [the audience] pleasure—the same pleasure they have when they wake up from a nightmare." —Alfred Hitchcock
We're hopping momentarily into the 20th Anniversary Edition of Changeling: the Dreaming to talk about a hefty new offering on the Storytellers' Vault, Kithbook: Dullahan. Ordinarily, we'd probably wait a bit to discuss a new homebrew release, but since this book covers headless horsemen and their ilk, it was too good a fit for our monthly theme to pass over. This episode, we're fortunate to have the author and illustrator responsible, Andrew Goodman, to chat about his motivations, process, and logic behind the book. You can purchase the book here, and otherwise, here's the usual assortment of links to our podcast's presences elsewhere online:
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Andrew, meanwhile, can be found online at:
And possibly also just around Discord, though that might be more rumor than fact...!
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Andrew mentioned the YouTube show Monstrum as a source of inspiration for this project, in particular their episode on those very same dullahan of Irish lore. Herewith is the video of that episode, in case you'd like to watch for yourself, as a prelude to tumbling down the mythological rabbit hole yourself:
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Josh Hillerup (any pronoun) would like to point out that there's an obvious headless horseman connection we could have drawn to a certain modern fantasy media figure, but since we're contractually forbidden to do so, we'll just call them "Schnozzgül" and let you figure it out.
"Villainy wears many masks, none so dangerous as the mask of virtue." —Ichabod Crane in Tim Burton's Sleepy Hollow
Another week, another episode in our series of Octobrish delights... this time, we are returning to our bookshelves to pull some inspirational fiction for the more uncanny, eerie, and unsettling side of Changeling: the Dreaming. We're going through 10(-ish) books and story collections that keep us up at night, and seeing how we can translate that into the themes and moods of the game. (This was also kind of an unexpected topic, so we had very little time to prepare, and it shows—apologies!)
Some links to our presences elsewhere in the digital realm:
Discord: https://discord.gg/SAryjXGm5j
Email: [email protected]
Facebook: https://www.facebook.com/profile.php?id=100082973960699
Patreon: https://www.patreon.com/changelingthepodcast
Twitter: https://twitter.com/changelingcast
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Honorable mentions go to Clive Barker and H.P. Lovecraft, but we didn't really have the space to get deeply into them. Another time, perhaps...!
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Josh Hillerup (any pronoun) has never danced with the devil in the pale moonlight, but once patty-caked with a psychopomp in the murky dusk, which is almost the same thing?
'I recognize terror as the finest emotion and so I will try to terrorize the reader. But if I find that I cannot terrify, I will try to horrify, and if I find that I cannot horrify, I'll go for the gross-out. I'm not proud." —Stephen King
As October dawns, it's only fitting that we should get into it with a deep dive into the guide to that creepiest of kiths, Kithbook: Sluagh. We actually... don't really have many notes this time! Both of us agreed that it was probably our favorite kithbook, that there was very little we'd do to change it (except maybe axe that THEORY), and we didn't really have many asides to dump in the show notes. As mentioned last time, the show notes will from now on feature links to our social sites above the fold:
Discord: https://discord.gg/SAryjXGm5j
But in the interest of having something to drop in the main portion, perhaps this little meditation on that THEORY...
So, even more irksome than their continued positioning as the true baddies in Changeling's 1st edition, certain sluagh have a theory that each time a Kithain reincarnates, they "diminish" a bit, losing some of their fae energy. They start out as sidhe, and then come back in their next life as a commoner, working their way through the kiths until they end as sluagh (after which they might become wraiths, which is supposedly why the sluagh can talk to them). This is presented in an in-character letter from one sluagh researcher to another, but then backed up with a 5(!) point Flaw where you know this "truth" about sluagh existence. It's kind of like Dark Fate, but its in-game effect is to just make you really nihilistic and morose.
To put it politely, we are less than fond of this idea.
For starters, there are holes large enough to pilot a nocker airship through. While sidhe incarnating as commoners has been established elsewhere, what is the "order" of kiths that one moves through otherwise? What about all the kiths that have been introduced in the meantime—are clurichaun and ghille dhu in the mix? There are references to sluagh reincarnating as sluagh, and large swathes of the fae population as a whole have Remembrance as an actual Trait, so you'd think they'd surely have noticed this progression by now. And if the Shattering peaked in the 14th century, necessitating the Changeling Way, that's going to be longer than eight lifetimes, barring some unusual circumstances. So there must be a time delay between incarnations or there must have been large numbers of new fae souls entering the world, else the sluagh would certainly outnumber the rest of the kiths.
But what matters most is that it just changes the fundamental nature of the game. Wraith: the Oblivion is the game for teetering on the edge of nonexistence; it's right there in the name. (And yet even that game has a measure of hope.) Changeling is not about that; it's built instead on epic quests and adventures, sweeping emotion and dastardly villains, intrigue and madness and camaraderie and horror. To fold in an idea that invites characters to... sit around and do nothing because they know this is their last lifetime... doesn't really seem like a good fit for most RPGs, and Changeling among the least of all. It's certainly possible for a character to be a nihilist and have this theory, but we reject the notion that it is somehow the truth of the matter—and thankfully, it seems to have slipped quietly out of the canon.
Anyway, it's a footnote in the history of the game, and you are welcome to use it if you want. (You just won't see us doing so.)
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Josh Hillerup (any pronoun) ain't afraid of no ghost!
"I must not fear.
Episode 20! It's pretty amazing that we've made it this far, given how hectic life has been over the last few months. But as autumn (just regular, lowercase-a autumn) sets in, and we have time to center ourselves a bit, we're trying to get things in order to keep bringing you Changeling content into the coming seasons. To that end, this week we're talking about Court of All Kings, the third supplement in the Immortal Eyes trilogy of setting/chronicle books, which focuses on Ireland and the fae one finds there.
(A note from Pooka: I feel a bit of a fool, because I didn't realize that the lengthier show notes were getting cut off on certain podcasting platforms. Hopefully folks who were interested went on to the website in order to see the rest of what they were after, but in the interest of making everything visible to everyone, we'll try to keep things trim, or at least put the important stuff "above the fold" from now on... so for example, here's the link to our Discord: https://discord.gg/SAryjXGm5j)
In the episode, we referenced an example of a monolingual Irish speaker interviewed for a documentary a number of years ago... and behold, the video. It's from In Search of the Trojan War, from 1985; the connection they make is that Irish storytelling in the oral tradition has a number of features that link it with other forms of Indo-European epic. The storyteller, Seán Ó hEinrí, passed away in 1998 and is thought to have been (possibly) the last monolingual speaker of the language.
(There are plenty of other videos on YouTube if you're interested in the language and its contemporary usage. Several series of the soap Ros na Rún are on there in their entirety, and the documentary No Béarla is a pretty stark demonstration of how few people in Ireland speak Irish.)
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The sculpture known as The Big Fish in Belfast is reminiscent of the mythological salmon of knowledge: a fish who ate the hazelnuts of wisdom that fell into its pool, and was then eaten in turn (most myths say by Fionn MacCumhaill/Finn MacCool, first leader of the Fianna). Its tiles are printed with old photographs, children's drawings, snippets of maps and newspapers, and other fragments of Belfast culture:
They say that kissing the fish grants one a bit of wisdom, much as kissing the Blarney Stone gives you the gift of the gab. (We can neither confirm nor deny these rumors, but please do rinse your lips carefully if you try.) In Changeling terms, this does seem like it would be some kind of powerful chimerical entity... a poll shall be posted in the Discord (link below) to decide!
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In a recent play-by-post game, Pooka had a character who was a Daireann sidhe named Ciarán that kept a "cauldronhouse" (freehold) in trust for the House, disguised as a pub in Dublin. As a character-building exercise, they created a sample playlist of songs to help set the mood. While this barely scratches the surface of the enormous variety of Irish- or Celtic-inflected music out there, it's presented here for your enjoyment, perhaps to listen to while you skim Court of All Kings—just hopefully not while you're also listening to the episode. No idea if a Spotify embed will even work on some platforms, but let's find out...! (Feel free to put this on shuffle as well, the order is pretty flexible.)
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Josh Hillerup (any pronoun) found an eighteen-leaf clover the other day, and it turns out, there is such a thing as too much luck.
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Is fearr Gaeilge bhriste, ná Béarla cliste. (Broken Irish is better than clever English.)
(psst! email us at [email protected] if you want)
From the publisher's feed