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A crucial vote for the new guildmaster explodes into near-violence when Polo demands Ralan's arrest. As swords are drawn and guards advance, only the respected Quinto's intervention prevents bloodshed in the guild hall. While immediate conflict is avoided, the simmering tensions set the stage for a political powder keg that could re-ignite the city in violence at any moment.
Some secrets are worth dying for. Some are worth killing for.
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Find out more about writer/show runner Jake Kerr: https://www.jakekerr.com
Follow Jake on Bluesky @jakekerr.com