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This week on the Vintage RPG Podcast, we take a look at Chivalry & Sorcery. One of the earliest RPGs, it is another example of D&D players feeling like D&D failed in some way and making their own game to correct it. In C&S’s case, Ed Simbalist and Wilf Backhaus felt D&D wasn’t realistic enough, so they set about making a game that reaaaaally leans into simulation and is pretty tedious, even for its time. However! They also created not one, but three extremely detailed campaign settings, which no one was really doing at the time. We take a look at those, too. One has dinosaurs! Very realistic!
By Vintage RPG4.7
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This week on the Vintage RPG Podcast, we take a look at Chivalry & Sorcery. One of the earliest RPGs, it is another example of D&D players feeling like D&D failed in some way and making their own game to correct it. In C&S’s case, Ed Simbalist and Wilf Backhaus felt D&D wasn’t realistic enough, so they set about making a game that reaaaaally leans into simulation and is pretty tedious, even for its time. However! They also created not one, but three extremely detailed campaign settings, which no one was really doing at the time. We take a look at those, too. One has dinosaurs! Very realistic!

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