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What does it take to make a critically acclaimed strategy game?
Chris McElligott-Park, designer of Heart of the Machine, joins the Critical Moves team to talk through:
– How Arcen Games started
– The design thinking behind AI War
– Making strategy games without traditional narrative
– Engineering AI opponents that can out-think players
This is Part 1 of a two-part interview.
4.8
66 ratings
What does it take to make a critically acclaimed strategy game?
Chris McElligott-Park, designer of Heart of the Machine, joins the Critical Moves team to talk through:
– How Arcen Games started
– The design thinking behind AI War
– Making strategy games without traditional narrative
– Engineering AI opponents that can out-think players
This is Part 1 of a two-part interview.
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