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Our heroes experience the aftermath of the first round of the tournament, with new information coming to light, and their own lies being revealed.
Rushing headfirst into danger, our ragtag group stumble their way to the truth, maybe saving Christmas along the way.
Far from the world of the Isle of Mist, children are going missing and an elephant, a broke noble, an insane sailor, and a good old country boy are put on the case.
Finding another adventure from the past, we view a town's struggle against an impossible threat.
As the tournament starts, our heroes find themselves at odds with with Jasper and Flint, who find themselves at odds with each other.
On the day before the tournament, our heroes all prepare in different ways, meeting some familiar faces along the way.
Ohdran and Edwin reunite with Gigglefrost, and our heroes are met by a familiar face who gives them an offer.
Feeling lost, Ohdran shuts himself away, but through the help of a mysterious fey, is given the chance to break free.
Recovering from his injuries, Edwin is broken and lost, when a mysterious power gives him a choice.
Content Warning: Brief mentions of suicide.
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