Chronicles of Chesham (Fantasy Series)

Chronicles of Chesham (Fantasy Series)

By RussellArtsBooks
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Chronicles of Chesham (Fantasy Series) episodes

  • Book 2 Social Magidia - Chapter One The Wizard Wide Web

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    Jeff the Engineer has finally decided that he might be a wizard as well, and has been working with the mysterious Dark Muckerturd on the wizard wide web. Together they launch the sale of strange new devices, handheld mirrors that are powered by newts that run on magic sparks.  Soon everyone wants one, as the popularity of instagrim spreads throughout the town.

    Contains british humour, poor joke telling and some events are based upon things that have actually happened in Chesham.  Most of them however haven't.

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    18 min
  • The making of the Chronicles of Chesham - Chapter 1

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    Due to the rather unexpected international nature of the audience for this podcast, Russ the author and creator of the Chronicles of Chesham thought he might have some explaining to do! This is him explaining why he did it and what it is all about.

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    9 min
  • Chapter Thirteen - The Finale (& Anti-Climax)

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    The crew enter Herbert's Hole (no laughing) for the finale of their quest.

    If you have got this far then you have done well to be fair!  The concluding part of the Chronicles of Chesham - Season 1.

    Contains rude words, noises and situations that are not for the easily offended.

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    24 min
  • Chapter Twelve - Witchy Wenches

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    Having gathered all of the artefacts for their quest, the crew must take them to the mysterious (and exceptionally beautiful) witchy wenches, at the Guild of Witchcraft.

    If they survive then they must find Herbert's Hole (not as easy as you would think) whilst getting past the Pagan Pygmy Protectors of Pednor (the PPPP).

    Contains ridiculous jokes, and may insult anyone with a modicum of intelligence.

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    19 min
  • Chapter Eleven - Natterfright

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    Russ must find a Natterfright to collect the last item in the quest.

    He was soon to discover that the madness of The Surgeon knows no bounds, with the Natterfright being a creation with a giants snakes head, the body of a sausage dog, a skunks tail and ....erm.... bunny ears - terrifying.

    To defeat the Natterfright the crew must get silver from Vault 17, way below in the area protected by the Vault Keeper.  He must be defeated in a tongue twister challenge, if they are to escape alive.

    Contains some naughty words, and attempts at humour.

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    25 min
  • Chapter Ten - Dragons Sperm

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    Bob the Unlucky must obtain the, erm, sperm of Dragon to complete his task in the quest to save Chesham from total destruction.

    The crew must deal with an indiscreet Chemicalist (Karen if you're interested), transform Bob into a lady dragon and perform the intricate dragon mating dance.

    Surprises await, such as the invention of the Chesham twerk, and how to handle your closest friends when they have decided to wear the dreaded beer goggles.

    Listen on .... if you dare.

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    20 min
  • Chapter Nine - Bark of Silver Tree

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    Jeff the Engineer (definitely not a wizard), must find the bark of silver tree, to continue the quest to save Chesham.

    He must complete a task to please G the Imp (likes to wear a lot of leather), and a gigantic squirrel must be defeated in a Sumo contest.

    Don't even get us started on the vampire voles.

    The mission continues .....

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    18 min
  • Chapter Eight - A Golden Eye

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    The Shouty Crew must negotiate the regulars of the Generals Arms, in order to find Ryan the Ruiner - the dread pirate, and his golden eyeball.

    There is high political tension, a punch up and even a special cameo from a popular pop star.

    The quest continues to save Chesham from total destruction.

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    23 min
  • Chapter Seven - A Laggard's Toe Nail

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    Timmy the Orc must find a laggard's toe nail to complete his task to save Chesham. This involves a trip to the Jolly Sportsmen, to find the Gov'nor (also known as Biscuit), and extract information on how to break into the Chesham Gaol.

    We meet some of the horrendous inmates of the Gaol, and of course there may be more peril for Bob the Unlucky.

    We also find out what Orc stands for and what happens when you put one in water.

    Some of the Shouty Wednesday Crew will never be the same again - enjoy!

    Contains scenes that may make you laugh and be sick at the same time, depends upon your sense of humour really.

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    29 min
  • Chapter Six - Fur of Glis Glis

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    Ben the Merchant must find the fur of Glis Glis, taking the crew from the (relative) safety of the Queens Head to the dark grounds of St Marys Church. They must get past the undead accoutant, defeat the evil cleric at the ancient game of "Crackerjack" and find the fur they need, before getting back to the pub as quickly as jolly well possible. Learn the unbreakable pub lore of the roader, and maybe have a roader while you listen to it.

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    22 min

About Chronicles of Chesham (Fantasy Series)

From the publisher's feed

The Chronicles of Chesham is fantasy series based on the town of Chesham in an alternative universe, where dragons and goblins reside, and the crew of "Shouty Wednesday" must race to save the town…