The new iPad further strengthens the foundation of the app economy, there are more iOS-related jobs than ever before and my guest on this show is Martin Pilkington who just sold an app to get his own app economy in order. And the latest -Gate in Apple’s history is Open-Streetmap-Gate. Ad Show Notes Apple commissioned a study by Analysis Group about their impact on the US Economy. Based on the results Apple launched an interesting page which summarizes the facts. “[The study] found that Apple has directly or indirectly created 304,000 U.S. jobs.*These jobs — spread across all 50 states — include thousands of jobs in numerous industries, from the people who create components for our products to the people who build the planes and trucks that carry them to our customers. For example, this figure also includes workers in Texas who manufacture processors for iOS products, Corning employees in Kentucky and New York who create the majority of the glass for iPhone, and FedEx and UPS employees. Together with the 210,000 iOS jobs generated by the app economy, these 304,000 jobs make a total of 514,000 U.S. jobs created or supported by Apple. With more than 550,000 apps and more than 24 billion downloads in less than four years, the App Store has created an entirely new industry: iOS app design and development. The app revolution has added more than 210,000 iOS jobs to the U.S. economy since the introduction of iPhone in 2007.And Apple has paid more than $4 billion in royalties to developers through the App Store. We also provide app developers with the tools and distribution they need to bring their best ideas to tens of millions of iOS customers worldwide. The number of Apple jobs based in the U.S. has more than quadrupled over the past decade, from less than 10,000 employees in 2002 to more than 47,000 today. That number more than doubles again when we include vendors that employ more than 50,000 people who directly support Apple. These jobs require people with a wide variety of skills — including construction workers, component manufacturers, retail specialists, tech support representatives, salespeople, marketers, and the best hardware and software engineers in the world.” Then they also mention how almost all of the 246,000 retail employees are full time and not seasonally hired. And how proud they are of having their telephone support based in the US instead of india, where it would cost half as much. Pxldot.com has a great analysis how soon after launch customers will have updated their devices to a new iOS version. They correlate it also with how the story looks on Android, but what’s most interesting for us iOS developers is this: about 20 weeks after release 75% will have upgraded. And about 40 weeks after launch you can assume that almost 100% of devices will be on the new iOS version. Then there is a long tail of some devices that never will get updated. Like the original iPhone I gave to my in-laws as a normal mobile phone. Those are dropping off around 3% per week. Today we are at 21 weeks after launch of iOS 5 and on the chart you can see that indeed iOS 5 is around slightly more than 75%. There are two nice learnings from from this: If you start a new project it almost never makes sense to support iOS versions that are older than the previous major release. And if you are planning ahead and for example plan for a launch in 3 months then you can even not bother with iOS 4. Long story short, we are extremely lucky that Apple apparently has a strategy that gets the software modernized as quickly as possible contrary to Android where so many factors prevent a quick and wide-spread adoption of new versions of the OS. Somebody should maybe make a website that takes this formula and counts down the approximate percentage of devices on a a given iOS version. The same Martin Pilkington which I am going to interview in a few minutes launched fixradarorgtfo.com which about 300 developers are supporting so far.