
Sign up to save your podcasts
Or
This week’s episode is another edition of Code Comment, where your nice hosts look at the project, code, assets, and design of an indie game in development to see how it’s made.
This week, we are joined by Lane Davis, Charles McGregor and our co-host Stephen McGregor to take a look behind the scenes of their cooperative shoot-em-up Fingeance! Lane shows us how he and Stephen design levels for different difficulties, Stephen explains how they use 'Object Pooling' to spawn bullets and Charles breaks down his music tracks to show us how he sets the emotion for each level. It's the episode that is definitely three three three!
Video4.7
4141 ratings
This week’s episode is another edition of Code Comment, where your nice hosts look at the project, code, assets, and design of an indie game in development to see how it’s made.
This week, we are joined by Lane Davis, Charles McGregor and our co-host Stephen McGregor to take a look behind the scenes of their cooperative shoot-em-up Fingeance! Lane shows us how he and Stephen design levels for different difficulties, Stephen explains how they use 'Object Pooling' to spawn bullets and Charles breaks down his music tracks to show us how he sets the emotion for each level. It's the episode that is definitely three three three!
Video3,373 Listeners
379 Listeners
2,093 Listeners
2,827 Listeners
617 Listeners
1,897 Listeners
3,967 Listeners
3,881 Listeners
188 Listeners
303 Listeners
95 Listeners
1,131 Listeners
15,220 Listeners
464 Listeners
60 Listeners