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Later that night… Rasnaar and Whip awoke to follow the map and see the mysterious Bard. But Vandal and the map were gone! Sensing a connection of some sort, Vandal pilfers the map from Whip and heads out early to confront his family member.
Will Whip and Rasnaar be able to catch him before he does something stupid? Will Vandal confront this family member warmly? And what the hell happened with the Temple of Azuth?!
This week, Karen… er… Vandal confronts the clerics at the Temple of Azuth. Rasnaar and he travel back to the temple to get a refund, or at the very least attempt to have the curse removed again. Will Vandal ever get rid of the slug on his eyebrow? And what about Rasnaar’s arm? More importantly, will Whip be able to get the supplies our adventurers need to continue their quest?
And what about that Bard?!
After exchanging secrets with the Gray Men, our adventurers returned to the sewers to make their way back up to the surface. But while in transit they meet up with an old “friend“.
Will they find out who is “related” to the Wish? Will Vandal have to face off against a rival bard? Did Whip ever grow his feathers back?! How will Rasnaar figure out what to do next?!
When last we left our trio, they were asked by Zame Zurrah to track down a mysterious bard capture them alive. The three took the quest in hopes of gaining more information about the Wish Scroll. And they found a rat to assist them in getting back to the surface. But while on their way they are given an interesting proposition to find information at the Dead Market. What are our adventurers going to do?
After escaping the Temple of Ghaunadaur, Theus kept his promise and showed our trio to the Undercity. There he gave them a bone etched with carvings and told them if they ever needed help, to show that to a rat. Theus then told them what to do…
Speak to The Salmon… er… wait… was it The Fish…? Uh oh…
Will Whip ever figure out which one he meant? Can Raasnar unravel the “rumor” about the Djinn? And will Vandal ever come out of his trailer?!
Listen and find out!
Our heroes have found themselves in yet another sticky situation. Deep inside the one-way portal, they have found themselves amidst a cult, one that worships the “Ancient One”, whoever that may be! When we last hear from our intrepid trio, Whip had cast Enlarge person on himself to make a distraction, and is now fake sleeping on the floor. Vandal and Rasnaar were staring into a pit with an unknown task before them. Oh, and Vandal was pushed in the pit.
Will Rasnaar follow after his friend into the pit? Will Vandal find a way to “entertain” the high priest? And what the hell is Whip doing?!
After Vandal taught the wererats how to college, they were taken to a shrine of sorts. While there Rasnaar got his head trapped in a stone hand, Vandal burned his hands off, and Whip… wait, did Whip do anything? But after solving the puzzle a mysterious black portal opened, which Rasnaar promptly disappeared into, vanishing from sight. Will Vandal ever regain use of his hands? Will Whip ever be useful? And will they ever see Rasnaar again?!
While attempting to solve the murder mystery, the three find a secret exit that takes them down to the sewers. There they confront two thugs and a wizard who are attacking a helpless person. With a narrow win, the wizard escaped laughing maniacally as he went. Who is this poor soul? What did they do to deserve this kind of treatment? Are they the assassin?
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