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After four seasons of epic tales about how command line heroes have shaped the tech landscape, we're tackling a new topic: the job itself.
Season 5 covers the job of being a coder. How coding careers begin. How the job is done. How it’s changed. And how coders are shaping its evolution.
Clive Thompson, tech journalist and friend of the podcast, joins us for this 3-episode mini-season. Clive shares his insights from the over 200 interviews he’s conducted with coders: programmers, developers, software engineers, sysadmins, and more. The first episode drops July 14, 2020. Subscribe today and sign up for the newsletter to get the latest updates.
Head over to redhat.com/commandlineheroes to catch up on seasons 1-4.
Steve Wozniak (aka Woz) has had a tremendous effect on the world of hardware. Season 4 features many of the devices he’s designed, built, worked on, and been inspired by. But for Woz, what’s most important isn’t necessarily the devices he’s created—it’s how he built them.
Woz recounts how his early tinkering led to a lifelong passion for engineering. He started learning about computers on a GE 225 in high school. Soon enough, he was designing improvements to computers he wanted to buy—eventually defining his mantra for simplicity in design. That philosophy helped him finish the Apple I after seeing the Altair 8800 at the Homebrew Computer Club, and to create the floppy drive for the Apple II. But what he’s proudest of these days is the recognition for his engineering accomplishments—and sharing them with the world.
Follow along with the episode transcript.
Gaming consoles are pioneering machines. The Dreamcast pushed the limits of what even consoles could do. But that wasn’t enough to guarantee commercial success. Despite that failure, fans say no other console has accomplished so much.
The Dreamcast was meant to restore Sega to its glory days. After the disappointing Saturn, Sega pitted two teams against each other to build a new console. Andrew Borman describes the Dreamcast as a generational leap in hardware. Jeremy Parish explains how big a departure its production was from Sega’s usual processes. Mineko Okamura provides an insider’s insight on developing the Dreamcast. Brian Bacino recounts the console’s massive U.S. launch. But despite record U.S. sales, Sega had to pull the plug on the Dreamcast. Too good to let die, homebrewers like Luke Benstead plugged it back in.
If you want to read up on some of our research on the Dreamcast, you can check out all our bonus material over at redhat.com/commandlineheroes. You’ll find extra content for every episode.
Slight correction: While the Dreamcast did have a keyboard and mouse available, it did not have a full keyboard controller.
Follow along with the episode transcript.
People never stop tinkering. Hardware hacking didn’t disappear after personal computers became mainstream. But it did change. A new generation of artists, designers, and activists are banding together to change the world—with open source hardware.
Hardware hacking used to be expensive and time-consuming. Adaptable microcontrollers are making tinkering much easier. But even as the barriers to entry started falling, the practices around selling hardware have continued to veer toward secrecy. Ayah Bdeir, Alicia Gibb, and Limor Fried are working to keep hardware open. These leaders share how they helped build the open source hardware movement, and navigated fierce disagreements to make engineering accessible to all.
If you want to read up on some of our research on open source hardware, you can check out all our bonus material over at redhat.com/commandlineheroes. You’ll find extra content for every episode. Follow along with the episode transcript.
Few could imagine what a handheld computer would look like—or even do. But a trio of visionaries saw where computing was headed. To succeed in this new frontier, though, they would need to create everything from scratch, and throw out the conventional wisdom on hardware.
Their creation, the PalmPilot, went on to break sales records. It showed the world what was possible and it helped people realize that the value in tech was shifting once again. But when the tech bubble burst and new competitors entered the market, Palm’s grip on the handheld computing industry began to slip.
If you want to read up on some of our research on smart phones, you can check out all our bonus material over at redhat.com/commandlineheroes. You’ll find extra content for every episode.
Follow along with the episode transcript.
The floppy disk was one of the greatest breakthroughs in computing. It helped spin up the software industry with a format that endured for decades. And in some cases, it’s conserved treasures once thought to be lost forever.
Before floppy disks came along, computing was weighed down by punch cards and magnetic tapes. Steven Vaughan-Nichols describes the magnitude of the changes brought by the floppy disk. Dave Bennet explains how the need for permanent storage, which was also easily mailable, led to the first 8-inch drives. George Sollman recalls how he was tasked with creating a smaller floppy, and what unexpected sources inspired the next design. And when Sollman showed it to the Homebrew Computer Club, a couple of this season’s usual suspects asked him to see more. And the rest is history.
Or is it? Matthew G. Kirschenbaum points out that floppy disks are still in use in some unexpected places. And Jason Scott and Tony Diaz tell us how they brought some source code from the sneakernet to the cloud.
If you want to read up on some of our research on floppy disks, you can check out all our bonus material over at redhat.com/commandlineheroes. You’ll find extra content for every episode. Follow along with the episode transcript.
The Altair 8800 is why we have computers in most homes today. It was initially designed for hobbyists. But a few visionaries saw massive potential in this strange little machine—and worked hard to make others see it too. What they created led to so much more than anyone could have ever imagined. Forrest Mims tells us how his co-founder, Ed Roberts, planned to save their struggling electronics company. His idea? A microcomputer made for hobbyists. That computer led to a fateful phone call from Bill Gates and Paul Allen. Dan Sokol and Lee Felsenstein recall the unveiling of the Altair 8800 at the Homebrew Computer Club, and how it sparked Steve Wozniak’s eureka moment for the Apple I. We then hear from John Markoff about an infamous software heist that set the stage for the debate about whether code should be proprietary. And finally, Limor Fried reflects on how this story continues to influence today’s open source hardware movement.
If you want to read up on some of our research on personal computers, you can check out all our bonus material over at redhat.com/commandlineheroes. You’ll find extra content for every episode. Follow along with the episode transcript .
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