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Joe Klipfel, designer of Griphold Tower, discusses what it’s like to take a large, published game and turn it into a microgame. Joe has done this with Set a Watch and Gloomhaven and offers lots of insight on how to break a game down to its essence.
The post [Community Spotlight] Turning Big Games into Microgames with Joe Klipfel appeared first on Board Game Design Lab.
By Gabe Barrett4.8
201201 ratings
Joe Klipfel, designer of Griphold Tower, discusses what it’s like to take a large, published game and turn it into a microgame. Joe has done this with Set a Watch and Gloomhaven and offers lots of insight on how to break a game down to its essence.
The post [Community Spotlight] Turning Big Games into Microgames with Joe Klipfel appeared first on Board Game Design Lab.

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