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Welcome to our second annual roundup episode! We sat down at an undisclosed coffee shop to talk about the year that was, and our hopes for the year to come. This format (more conversational and out in the world) is a bit of an experiment for us, something we're going to be testing out and refining going forward.
Thank you to everyone who is taking this journey with us, whether you're a long time listener or just found us. This wouldn't be possible without you.
Most of what we talk about is linked in the individual episode show notes. We are including links to a few SIEGE videos that have been released since those episodes were originally posted.
SIEGE Videos:
Innovative Designs for Board Games - Features Michelle Menard & Dean Velez
Game Character Art Pipeline from Concept to Start Screen - By William Moritz
Breaking into the Video Game Industry - Features Michelle Menard
Audio Editing by Adam Greenlee
Sarah Massagee is a UX designer based in Atlanta, GA. She is passionate about creating digital experiences through UX/UI design and Virtual Reality (VR). Our conversation with her is the last of our recordings from SIEGE 2018.
Sarah's Website
Audio Editing by Adam Greenlee
Dean Velez has had a lengthy career in media and motion graphics. Over that career, he has worked in commercials and marketing and more recently has ventured into VR and gaming. We talked to him at SIEGE about his time at Sprocket Creative, specifically about his recent intensive apprenticeship experiment "The Anvil" and their recent forays into VR and AR.
Audio Editing by Adam Greenlee
Michelle Menard is a systems designer with an extensive resume within the game industry. She has worked on board games, video games, social games, and any sort of game design consulting you care to mention. She is a regular presenter at SIEGE, where she was gracious enough to take a break from her crazy schedule to talk to us.
Michelle's LinkedIn
Oxide Games
Fish Wizard Games
Artemic Games
Videos
Other Links
SIEGE 2018
SCAD Savannah
Gateway: Uprising
Applied Math (Wikipedia)
Challenges For Game Designers
Ian Schreiber
Danger: Not to Scale (D&D Campaign)
Audio Editing by Adam Greenlee
The first of four interviews we recorded at SIEGE 2018, William Moritz describes himself as a creative problem solver. He's worked in a huge number of positions in different creative industries in multiple countries. In our interview, he told the story of his time working at an animation house in China.
William's LinkedIn
SIEGE 2018 - Game Character Art Pipeline from Concept to Start Screen
Quiz Pro Go (Google Ploy)
Quiz Pro Go (iOS App Store)
Bring on the Good
Georgia Media Workshops
Freud Tools
Audio Editing by Adam Greenlee
We were on a panel at this year's SIEGE (Southern Interactive Entertainment and Games Expo). The panel was titled "Long-Term Collaboration, or How Not to Kill Each Other for Fun and Profit". The initial idea was Pat's, I wrote and submitted the pitch (and the title, of which I am quite proud). Molly and Leah were added to provide a different perspective (and panel experience), for which we were very appreciative.
The organizers were fine with us setting up our equipment and making our own recording. We had no control over the environment, and the talk was less structured than our normal episodes. That said, Adam did a great job making it sound as good as possible for a live recording.
Companies
Tools
Misc
Audio Editing by Adam Greenlee
Dane Cozens is an illustrator and concept artist living in Atlanta, Georgia. He holds a bachelors in communication arts from Virginia Commonwealth University and a Masters in Illustration from the Savannah College of Art and Design. He has done agency work for various government and military organizations, as well as illustrations for book covers and card games. He currently works full time as an illustrator in the casino games industry.
Dane Cozens' Website
People
Schools & Businesses
Originally from a small town in Missouri, Edward Louis received a BFA in Media Arts and Animation from the Illinois Institute of Art in Chicago. After graduating he held a number of odd and short term jobs in Chicago and California, before landing at Hi-Rez Studios here in Georgia. He currently works there as a visual FX artist working in the Unreal engine.
Companies
Software
Books & Games
Scott Warren is a Lighting Artist working at Tripwire Interactive. An Atlanta native, he started in the game industry as an FX artist at Hi-Rez Studios before transitioning to in-game lighting. Scott has also worked at CCP Atlanta, Xaviant, and Raven Software where he worked on several Call of Duty titles.
Scott Warren
Tripwire Interactive
Companies
People
Game Engines
Games
Other
Jose Acosta is an Atlanta based film maker and entrepreneur. He is the founder of and Director of Photography for DoubleRaven Studios, where he often adopts many more titles such as Writer, Director, and Editor. He's a rare generalist in an industry of specialists. He also has experience in 3D graphics, animation, visual FX, and teaching. DoubleRaven focuses mostly on corporate and educational films, but has recently branched out into scripted drama, something Jose hopes to do more of as time goes on.
Jose Acosta (LinkedIn)
DoubleRaven Studios, LLC
Edgar Allen Poe's Mystery Theater
Mentioned Companies
Delta Airlines
Suntrust Bank
Michelin Tires
Ford
Coca Cola
Showtime
Boys & Girls Club of America
Delta News Hub
KPMG
Home Depot
Logic Junction
Autodesk
University of Maryland
NYU Film School
PBS
Other
Thai bank commercials
Where the Wild Things Are
Frankenstein
Coen Brothers
JRR Tolkein
Salsa (TV Show)
Huginn and Muninn - Odin's ravens
Podcast Credits:
Opinions expressed by guests are their own, and not necessarily endorsed by their employer, past present or future, nor by Creator Forge, LLC.
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