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πͺπππ & ππππππ returns with "πΈπ ππππ π£π₯π¦πππ₯π ππ€π ππ πππππβ, a brand new π«ππππππππππcampaign DMβd by Russ Morland in his theatrical, chaos-loving, 10-part-campaign debut.
In our premiere, the party crashes headfirst into trouble: a tavern chase, an ominous skyship, potion peddling, unstable magical loot, and a vicious direwolf attack that leaves a small town reeling⦠with guidance from a suspiciously lovable, moss-covered druid named Watkins.
And the party itself? Pure mayhem!Β Would you expect anyhting else?Β How about: a towering three-eyed giant, a silver-tongued simian rogue, a sharp-eyed catfolk ranger, a dreamy spell-slinging faun, and a brooding witch hunter with a very expensive coat. Oh yeahβ¦ and thereβs another faun, but heβs at home with a bit of a g.i. issue right now. More on that later.
What could possibly go wrong?
Played on Daggerheart.
"πΈπ ππππ π£π₯π¦πππ₯π ππ€π ππ πππππ" is Russ Morlandβs (aka Lurk Loves You) first full campaign with πͺπππ & ππππππ, and weβre diving into it with π«ππππππππππ, the bold, theatrical new TTRPG from Darrington PressΒ
Meet the new party. Reconnect with familiar faces. Witness our first chaotic dive into the π«ππππππππππ system in this pre-campaign one-shot filled with terrible flirting, questionable plans, and magical hangovers. The Dreyor Valley awaits, but not everyoneβs ready for whatβs coming.
- - - -
π»ππππ ππ πππππ ππ πππ πππ, ππππππ πππππππ, ππππππ ππππππππππ, πππ ππππ ππ ππππππ ππππ ππππ ππππ πππ πππ ππππ πππ π ππ ππππ.Β
π»ππ ππππ π ππππ πππππππ , πππ ππππ π π πππππ.Β
π»ππ πππππ ππππ ππππππ , ππππππ πππππππ, πππ ππππ ππ ππππππ ππππ ππππ πππππ πππ πππ ππππ πππππ ππππ.Β
π»ππππ ππ πππππ ππ πππ πππ.Β
πͺππ πππ ππππ?Β
π»ππππ ππ πππππ ππ πππ πππ.
Played on Daggerheart.
Step behind the curtain with the Crit & Fumble crew as we unpack the making of Underworld. Hosted by our GM and resident chaos conductor Gavin Vickery, this behind-the-scenes episode dives into the moments that worked, the ones we totally overlooked, and what surprised us most along the way.
We answer some great listener questions, reflect on the arc as a whole, things we missed, and surprising character choices. Itβs messy (obviously), itβs honest, and itβs a love letter to everyone who joined us for this adventure.
Theyβve come too far to turn back.
Cherie, Bastion, Maydor, SkΓΌggi, and Ophelie push through the depths of Wailscar, chasing answers wrapped in shadow, lies, guilt, violence, and pride.
The truth behind the Underworldβs cruel game lies within reach, but so does the edge of ruin. Debts come due. Secrets unravel. Trust falters.
The final confrontation demands more than strength and not everyone will walk away unchanged.
Is it the beginning of the end, or the end of the beginning
Either way, the Devouring Will waits to claim what it's owed.
Played on D&D
As Wailscar folds in on itself, reflections twist into revelations.
A younger, merciless Ophelie stalks from the past with eyes too familiar. Maydor drifts through guilt he thought heβd buried, but never stopped bleeding. In the Oracleβs silence, Cherie is handed a blade and the weight of a choice no one else could make. SkΓΌggi, when offered a reflection, chooses tone he failed, and the ache that never left.
The lies theyβve told are no longer safe in the dark.And the cost of truth is only beginning to show.
Played on D&D.
The battle for Bloodhearth reaches its brutal peak as the party faces a monstrous champion in a trial of strength, fire, and resolve. But victory is only the beginning. Beyond the arena lies Grayspireβa place of shifting halls, fractured memory, and reflections that cut deeper than steel.
As old tensions flare, two party members begin to unravel a connection that runs far deeper than they imagined. And when the mirrors turn inward, none of them are ready for what looks back.
Played on D&D.
In Bloodhearth, the air hangs heavy with smoke and heat. Blades clash. A cursed weapon is dragged from the fire and gripped with shaking resolve. Statues dusted in ash watch in silence, their cryptic warnings echoing as the party presses deeper into the trial. Ahead, a monolith of a gate looms⦠sealed by design, veiled in mystery, and unwilling to open without cost. One falls in the attempt, burned, broken, and bleeding on scorched stone.
They were told this place would be a trial to test their bodies but Bloodhearth forges something else entirely: doubt, desperation, and wounds no weapons could leave.
Played on D&D.
The cracks are starting to show. Whispers. Side glances. A quiet shove that nearly becomes a blade. The weight of what theyβve done, and what theyβve hidden, presses down on the group like never before.
No one says it out loud, but the trust is thinning. As they prepare to face the brutal trials of Bloodhearth, tempers flare and loyalties bend. If the fire doesnβt break themβ¦ something else might.
Played on D&D
They say youβre only as young as you feel.
After battling a demon and watching a friend vanish into death, the weight of the Underworld begins to show.
Bastion is backβbut not untouched.
Dark dreams creep in. A relic burns with buried power. And trust wears thin among the living.
The party presses on, soul-weary and splintering, while a certain witch watches... waiting.
Thereβs no youth left here. Only secrets, scars, and the price of power.
Crit & Fumble: Underworld β Episode 4: Young at Heart
Now streaming.
Played on D&D.
In the bleak heart of the Underworld, where every step echoes with the weight of the past, the party finds themselves surrounded by smiles that hide daggers. They canβt trust anyoneβ not the unnervingly cheerful hag, not the silver-tongued demon offering bargains, and maybeβ¦ not even each other.
A relic, long thought lost, glimmers beneath ash and bone. A choice is made. A truth is buried.
And when the flames fade and the voices fall silent⦠not all of them remain.
Played on D&D.
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