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The party pushes deeper into the 𝖀𝖓𝖉𝖊𝖗𝖜𝖔𝖗𝖑𝖉… and things only get stranger. A floating corpse, soul-sucking leeches, and a cursed trinket are just the beginning.
Their gear? Held hostage by a grizzled merchant demanding soul shards as payment.
Their only guide? A soft-spoken seer who knows too much.
And that hag with the warm smile? Yeah… no way that’s normal.
Dark choices, twisted bargains, and shadows that know your name.
Played on D&D.
As we kick off this new campaign, our adventurers find themselves trapped in the unsettling Underworld of Ashmourn. Stripped of their gear and confronted by ghostly echoes of themselves, they encounter a mysterious little girl who holds the key to their predicament.
As they navigate this twisted realm, the party grapples with their fears and memories, challenging them to confront their pasts. Will their interaction with the girl shed light on their situation, or will it lead them deeper into the abyss?
With humor and tension woven throughout, this episode promises unexpected twists and emotional moments. Don't miss the chance to witness how these brave souls attempt to reclaim their identities in a world where nothing is as it seems!
Played on D&D.
In this episode of Tales from the Table, we take you behind the scenes of our last arc in the Pirates of the Lost Fleet campaign. Join the crew as we break down the chaotic high-seas action, unexpected character moments, and the wild curveballs that kept both the players and the DM on their toes. From daring naval battles to mysterious map fragments, we reflect on how the last few episodes came together, the choices that shaped the story, and the shenanigans that didn’t make the final cut. It’s a fun, spoiler-filled look at the adventure from the other side of the screen.
With one player missing, the crew jumps into a one-shot using Goblin Quest, the chaotically hilarious RPG by Grant Howitt. What follow is pure goblin mayhem.
The five clutches of goblins, each played by one of our players, unite for a mission of supreme importance: infiltrate the Curious GoblinCon, pose as craft vendors, and assassinate the infamous bugbear Astin Sean to recover the Gobling King’s bedazzled Codpiece of Doom.
Along the way, they’ll unleash rogue magic, trigger vending machine heists, and get absolutely wrecked by their own snot. Will they succeed? Will any goblins actually survive? Will the convention ever recover? Tune in for unhinged antics, absurd plans, and the kind of goblin chaos that only Crit & Fumble can deliver!
Played on Goblin Quest.
Join us around the table as Sean, the GM for our Vaesen prelude, gets relentlessly pelted by questions from Chelsea! (The rest of us ask some questions too).
Our investigators uncover the truth behind the death of Archibald Prescott, but just as things are looking up, the mystery takes a deadly turn. Join the Crit and Fumblers for the thrilling conclusion of Vaesen - Prelude.
Played on Vaesen.
Part 1 of a two part VAESEN adventure, DMed by Sean Murray. Join the investigators of the Society as they unravel a truly sticky situation. When a body is discovered on the shores of the inner harbour, covered in a strange ichor, the group must piece together the clues to uncover the identity of this John Doe and the circumstances of his untimely demise. Will they unravel this tangled web of magic and mystery, or will they find themselves caught in a confectious conundrum.
Played on Vaesen.
The crew of the Scurvy Lady face off against the Tide Sovereign and fight to save Sargasso.
Played on D&D.
The crew of the Scurvy Lady prepare for the coming battle with the Tide Sovereign.
Played on D&D.
Su, Warbles, Darvin and Eldric pursue the Heart of the Tides with their band of merry, and mostly willing, crew.
Played on D&D.
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