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We begin at the beginning, with two false entrances and a green devil face. Grab a 10-foot pole and a spare character sheet and join us as we plumb the depths of Tomb of Horrors, TSR's 1978 1st edition D&D adventure, written by Gary Gygax himself. How does it hold up? What does it tell us about the tabletop community of the day? And how did this handful of black-and-white pages, barely a pamphlet, echo down the long years to inspire and traumatize generations of game designers and players? Not with fair play, that's for sure.
Support us on Patreon to hear monthly bonus episodes: https://www.patreon.com/CriticalLit
Contact us:
Email: [email protected]
Bluesky: @CriticalLit.bsky.social
Dan Dillon: @dandillon.bsky.social
I-Hsien Sherwood: @ihsien.bsky.social
Amelia Som: @ameliasom.com
Sal Tamarkin: @sal.gay
By Amelia Som, Dan Dillon, Sal Tamarkin, I-Hsien Sherwood5
77 ratings
We begin at the beginning, with two false entrances and a green devil face. Grab a 10-foot pole and a spare character sheet and join us as we plumb the depths of Tomb of Horrors, TSR's 1978 1st edition D&D adventure, written by Gary Gygax himself. How does it hold up? What does it tell us about the tabletop community of the day? And how did this handful of black-and-white pages, barely a pamphlet, echo down the long years to inspire and traumatize generations of game designers and players? Not with fair play, that's for sure.
Support us on Patreon to hear monthly bonus episodes: https://www.patreon.com/CriticalLit
Contact us:
Email: [email protected]
Bluesky: @CriticalLit.bsky.social
Dan Dillon: @dandillon.bsky.social
I-Hsien Sherwood: @ihsien.bsky.social
Amelia Som: @ameliasom.com
Sal Tamarkin: @sal.gay

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