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What separates a good strategy game from a great one? And what does it actually take to earn “Game of the Year” in a genre built on complexity, depth, and replayability?
In Episode 35 of Critical Moves, we break down the criteria that matter most - gameplay systems, balance, innovation, pacing, longevity, and presentation - and discuss how strategy games are judged compared to other genres.
We ask:
It’s a discussion about taste, standards, and what we actually value in the best strategy games each year.
When did the best RTS games get made and why have we seen nothing like them since?
Let's take a look back at the golden age of real-time strategy. From peak base-building to iconic faction design, we talk about what made this era so good, the games that defined it, and the influence they still have today.
Whether you grew up on it or missed it entirely, this is a look at RTS when it was fast, focused, and everywhere.
What does it take to build a strategy game that stands out in a crowded genre?
Game developer Tatsu (Sanctuary: Shattered Sun, ZeroSpace, Ablight) joins us to break down the craft behind deep, immersive RTS experiences. From indie passion projects to ambitious sci-fi warfare, we explore how worldbuilding, player agency, and innovative mechanics shape the future of strategy games. This is a no-fluff conversation on design risks, lessons from development hell, and why games like ZeroSpace are pushing the RTS genre forward.
Whether you're a player or a creator, there's something here for anyone who cares about where strategy games are headed next.
What’s the greatest World War II strategy game ever made and why do we keep coming back to this war?
On the anniversary of D-Day, Nuno walks through the best WW2 strategy games ever made. It’s a sharp look at what these games get right, where they fall short, and how they handle the weight of real history. From high-level operations to close-quarters tactics, we talk realism, pacing, decision-making, and why this setting still produces some of the best strategy design out there. Expect hard opinions and a deep respect for games that actually deliver.
Why do games like Victoria 3, Anno 1800, and Football Manager destroy your sleep schedule, and why are they so hard to quit?
These are the strategy games that don’t just pull you in, they erase your evening and leave you wondering how it’s already morning. We talk about what makes these games so addictive, from perfectly tuned systems to that never-ending sense of progress. What’s the line between depth and compulsion? Can a game be brilliant even if it ruins your week?
It’s part confession, part analysis, and a warning to anyone who thinks they’ll just play “one more turn.”
What’s the best Warhammer strategy game, and why do so many still miss the mark?
With Warhammer Skulls in full swing, we dig into the long and messy history of Warhammer strategy games. From Total War: Warhammer to Dawn of War to the weird forgotten spin-offs, we look at what’s worked, what hasn’t, and why this universe keeps drawing strategy developers in. The setting is built for conflict, with asymmetric factions, endless war, and just enough lore to hold it all together.
We talk about the core strengths of Warhammer 40K and Warhammer Fantasy as strategy platforms, why some games thrive while others fall flat, and which titles still deserve your time.
https://www.youtube.com/@thepoorhammerpodcast
https://grimdarkfuture.tv
What happens when Halo, Minecraft, and Gears of War try to become strategy games?
Some franchises are built for action. Fast-paced, explosive, focused on moment-to-moment chaos. But when they make the jump to strategy, things get complicated. In this episode, we look at Halo Wars, Minecraft Legends, Gears Tactics, and more. Some of these games pull it off. Others feel like a branding exercise with no real depth.
We talk about what works, what doesn’t, and why some of these experiments fail to hold the core of what made the original games popular. It’s a sharp look at genre switching, fan expectations, and the limits of the strategy format.
What’s keeping us hooked right now, and which strategy games are actually worth your time?
We run through what we’re playing at the moment and why. From deep-space colony management to explosive mech battles, it’s a mix of genres and styles with one thing in common, they’re keeping us coming back. We talk about what’s working in the design, what’s starting to wear thin, and how these games compare to the usual favourites. No theme this time, just honest thoughts on what deserves your attention.
Is Star Wars finally getting a strategy game worth your time?
Star Wars: Zero Company is set during the Clone Wars and aims to deliver the tactical experience fans have been waiting for. We break down everything revealed so far, including gameplay mechanics, squad structure, and story setup. We also compare it to past Star Wars strategy titles, looking at what sets it apart, what might still fall short, and why this one could finally land as more than just fan service.
Star Wars Zero Company Panel – Full 40-Minute Reveal | Celebration Japan 2025 www.youtube.com/watch?v=OF4VGddiK2Q
What do you actually want to know about strategy games and about us?
This episode is all Q&A, with questions from the community covering everything from our favourite mechanics and design trends to behind-the-scenes podcast stuff. Some are thoughtful, some are weird, and some have nothing to do with strategy games at all. We answered as many as we could. It’s unscripted, unpredictable, and the closest you’ll get to a conversation with the team.
From the publisher's feed
Critical Moves is a strategy games podcast that takes RTS, 4X, and tactics seriously. Most gaming podcasts don’t even bother with strategy games. We do. Each week we cover…
These aren't quick reviews or recycled talking points. It’s sharp criticism and honest discussion about strategy game design. If a game is shallow or broken, we’ll say so. If it does something clever, we’ll explain why it works. We talk to developers and key industry figures, getting into the mechanics and design choices that shape the games we love.
We're an RTS podcast, a 4X podcast, a place for smarter conversations about tactics and strategy gaming. Critical Moves is made for players who think about systems, mechanics, and design.
New episodes every Friday.
https://criticalmovespodcast.com