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In this episode of Culture and Code, Rei and Tara discuss the recent popularity of fictional characters like K-Pop Demon Hunters and Labubu and what we can learn about relatability and escapism.
They explore the concept of escapism and its appeal through multidimensionality and contradiction, making these characters relatable. The conversation delves into the unexpected success of K-Pop Demon Hunters on Netflix, the strategic missteps by Sony, and how modern brands could leverage multidimensionality in their narratives.
Key TakeawaysSony’s misstep and Netflix’s luck
Multidimensionality of Characters
Escapism vs. Relatability
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-----About the HostsRei Inamoto
Creative entrepreneur and founding partner of I&CO, a global innovation firm with offices in New York, Tokyo, and Singapore.
Tara Tan
Managing partner of Strange Ventures, an early-stage firm investing in the future of computing.
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Culture and Code is a podcast about the biggest shifts in tech, business, and culture—before they go mainstream. New episodes on every Tuesday.
In the inaugural episode of Culture & Code, hosts Rei Inamoto and Tara Tan dive deep into a fascinating contrast in the tech world: the billion-dollar data labeling company you've never heard of versus the AI giants dominating headlines. Through the lens of Surge AI's remarkable bootstrap success story, they explore whether obsessive craftsmanship can triumph over venture-backed hype machines in Silicon Valley and beyond.
Key TakeawaysThe Billion-Dollar Bootstrap Nobody Knows
Quality vs. Hype in the AI Race
Craftsmanship in Code
Rei Inamoto: Creative entrepreneur and founding partner of I&CO, a global innovation firm with offices in New York, Tokyo, and Singapore.
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Newsletter "The Intersection"
Tara Tan: Managing partner of Strange Ventures, an early-stage firm investing in the future of computing.
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Newsletter: The Strange Review
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This is the official first episode of Culture & Code, a podcast about patterns in tech, business, and culture. New episodes weekly.
In the final episode of Season 1 of Hitmakers, Rei and Ana look back at the core themes that their discussions revolved around: how great products build great brands, why creativity is a mindset not an output, and why the most important thing of all is to care about the work that you are doing.
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Demi Moore has a house for her doll collection. David Beckham relaxes by assembling Lego kits. Board games are the preferred Saturday night pastime. Selling toys to adults is a big business, and in this episode, Rei and Ana unpack the reasons behind bag charms, AFOLs (Adult Fans of Lego) and popularity of brand mascots. Rather than seeing these trends as mere nostalgia, we suggest that consumers are increasingly comfortable with the blurred lines between reality and imagination, spurred by AI.
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Some of the biggest global brands are tech companies (Apple, Google, Samsung, Nvidia), and in this episode, Rei and Ana explore the branding strategy behind technology. From myth-making to a seamless omnichannel experience to translating narratives into user interface, we are looking at how branding of tech is different.
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The culture of hype (streetwear, cronuts, Gone Girl, Hamilton...) got replaced by the society of spectacle (fashion shows, Olympics, SuperBowl, Barbieheimer). Everything is a spectacle if you lead with celebrities, promote it wildly, and spend enough money on it. Spectacles grab our attention and fizzle in one summer or shorter. In this episode, Rei and Ana talk about SuperBowl's half show, why sports is the only thing that unifies us these days, and whether can hype make a comeback.
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When algorithm flattens cultural markets, how to create against this backdrop? When everything is “meh,” winners are the surprising, the unexpected, and the different. The problem is, these things succeed in niches - offline communities, small groups, and subcultures. They are created in niches, and usually stay there. In the winners-take-all markets, scaling requires algorithms. Can brands bridge this dichotomy? What are the success stories of innovation in the meh world? Is it even financially possible for a brand to disrupt itself before someone else does? In this episode, Rei and I use once-innovative brands as examples of what happens when disruption goes analog.
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Creativity is not just an ideas game. More than anything, it’s a matter of process, organization, and the problem-solving abilities of the “backend” office. McKinsey study found that companies that prioritize creativity have 67 percent higher organic revenue growth than those who do not. Yet, creativity, despite its superior business value, is often siloed in “creative” departments like marketing, design or creative. Creativity is a company-wide mandate, and in this episode, Rei and I talk about how that looks like, which brands successfully implement it, and how to organize for creativity.
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What is culture? Culture can mean a lot of different things, and in this episode we zero in on our working definitions, along with the brands, consumer behaviors, and trends that we can expect to see more of in 2025
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In their last episode of 2024, Ana and Rei talk about predictions. Rather than predicting the future, companies should set themselves out for the future's inherent unpredictability. In this context, we unpack why "boring" brands are set to succeed, why smart glasses are going to be big, and why the retail middle may be coming back, thanks to Substack and AI. We wish everyone a happy new year!
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