Daily Paper Cast

Daily Paper Cast

By Jingwen Liang, Gengyu WangScienceTechnology
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Daily Paper Cast episodes

  • EmbodiedMemory-Bench: Benchmarking Embodied Memory for Long-Horizon Embodied Tasks

    ๐Ÿค— Upvotes: 27 | cs.CV

    Authors:

    Lizhou Liang, Xinyu Zhong, Miao Pan, Xiaohe Zhou, Xuanyu Liu, Qinfeng Li, Peng Li, Jintao Chen, Xuhong Zhang, Wenqi Zhang

    Title:

    EmbodiedMemory-Bench: Benchmarking Embodied Memory for Long-Horizon Embodied Tasks

    Arxiv:

    http://arxiv.org/abs/2609.28236v1

    Abstract:

    Long-horizon embodied interaction requires agents to retain and continually update information about the environment as they observe, act, and encounter change. Yet current agents struggle to maintain such memory reliably. Our analysis traces this limitation to four key deficiencies: weak fine-grained visual memory, unreliable dynamic world-state tracking, failing to record world state revealed by interaction outcomes, and limited generalization from prior experience. However, existing benchmarks do not directly assess these memory capabilities during long-horizon embodied interaction. To address this gap, we introduce EmbodiedMemory-Bench (EMem-Bench), comprising 2,554 interactive episodes across four task families. EMem-Bench requires agents to build and update memory from interaction history, then use it to complete a later task by acting in the environment. We further present Embodied-Memorizer (EMem), an external memory system that organizes embodied experience into spatial, event, and scene memories. We also train EMem-8B, an 8B policy that manages and uses these memories. We evaluate a diverse range of open-source and proprietary MLLMs and representative multimodal memory systems. Results show that current models remain weak and uneven across the four challenges. Under matched backbones, EMem achieves the best overall performance among the evaluated memory systems and improves both open-source and proprietary models, while EMem-8B further improves over its backbone. Project page: https://zju-omniai.github.io/EmbodiedMemoryBench/

    25 min
  • CompoWorld: Compositional Environment Scaling for General Agents

    ๐Ÿค— Upvotes: 27 | cs.AI

    Authors:

    Xiao-Wen Yang, Weiyi Xu, Wen Da, Hang Xu, Canwei Li, Hong-Jie You, Pusen Dong, Yucheng Zeng, Zhaokai Luo, Yu-Feng Li, Yao Hu, Mu Chuan

    Title:

    CompoWorld: Compositional Environment Scaling for General Agents

    Arxiv:

    http://arxiv.org/abs/2609.33665v1

    Abstract:

    Automatically generated environments provide a scalable source of interaction data for training general agents. However, existing approaches mainly generate tasks within a single environment, while real-world workflows require agents to connect information and actions across multiple services. We introduce Compositional Environment Scaling (\textbf{CompoWorld}), which expands the task space by composing a finite library of reusable services. Coding agents turn tool specifications into verified services with typed states and shared interfaces, while a world model handles tools that cannot be reliably implemented. A random-walk procedure connects services through dependency graphs, enabling the generation and verification of tasks that require information to flow across services. Verified trajectories support supervised fine-tuning (SFT), while our Completion-Focused Rubric Reward guides reinforcement learning (RL) toward full task completion by emphasizing criteria with lower pass rates within each rollout group. We construct 448 services exposing 10,130 tools and use 3K SFT trajectories and 1K RL tasks to train Qwen3.6-35B-A3B. Experimental results show that CompoWorld improves on its backbone by 9.17 points on average across eight benchmarks. On AutomationBench, it surpasses frontier models such as Claude Opus 4.6 and leads all compared agent-specialized 35B-A3B models.

    23 min
  • Duplex-MPE: Benchmarking Multi-Party Interaction in Full-Duplex Dialogue

    ๐Ÿค— Upvotes: 27 | cs.SD, eess.AS

    Authors:

    Chengqian Ma, Wenhao Feng, Weixuan Jin, Gaole Dai, Tianyu Xie, Yuexiao Ma, Zhaolu Kang, Xiangyu Zhao, Xiawu Zheng, Fei Chao

    Title:

    Duplex-MPE: Benchmarking Multi-Party Interaction in Full-Duplex Dialogue

    Arxiv:

    http://arxiv.org/abs/2609.31948v1

    Abstract:

    Real-time full-duplex speech models can listen while speaking, enabling natural interaction without rigid turn boundaries. Existing benchmarks evaluate turn-taking, interruption handling and multi-round dialogue, but largely centre on a designated user rather than an assistant participating in a shared conversation among several people. We introduce Duplex-MPE to evaluate when such an assistant should answer, remain silent or stop speaking. The benchmark contains 2,000 scenarios with three or four human speakers and one assistant, each paired across explicit and implicit addressing of the same request. Models receive continuous conversation audio without transcripts or supplied turn boundaries. Four scores measure fresh response initiation, answer accuracy, silence preservation and stopping when a human resolves a request. We evaluate five open-weight speech systems: MiniCPM-o 4.5, Moshi, FLM-Audio, Voila and Freeze-Omni. MiniCPM-o 4.5 leads on three scored capabilities, while frequent speech from other systems can coexist with inaccurate answers or failures to remain silent. A transcript-based Gemini 3.1 Pro reference responds 64.3 percentage points more often to explicit than implicit requests; paired tests detect no significant response-rate difference for the speech systems.

    19 min
  • Training Object Permanence in World Models

    ๐Ÿค— Upvotes: 56 | cs.AI, cs.CV

    Authors:

    Haotian Zhang, Fengyuan Yu, Dezhi Luo, Haoran Sun, Zehong Zhao, Qingying Gao, Yihan Li, Siyuan An, Huayi Qin, Yilan Zhang, Zhengze Jiang, Pinyuan Feng, Renrui Zhang, Ziyu Guo, Letian Wang, Mengyue Yang, Kangfu Mei, Maijunxian Wang, Ran Ji, Vikash Kumar, Freda Shi, Chandra Sripada, Vincent C. Muller, Philip Torr, Alan Yuille, Nikolaus Kriegeskorte, Felix Juefei-Xu, Lvmin Zhang, Jieneng Chen, Yilun Du, Hokin Deng

    Title:

    Training Object Permanence in World Models

    Arxiv:

    http://arxiv.org/abs/2609.28654v1

    Abstract:

    Object permanence and solidity are hallmarks of human cognitive priors. Recent studies show that video generation models, a paradigmatic class of current world models, have begun to show emerged reasoning abilities, making them ideal candidates for building human-like physical intelligence. Do video models have emerged object permanence in them? If not, could we train them with a core-cognition inspired dataset? We introduce WROP (World Reasoning with Object Permanence), a data infrastructure of 150 hand-designed cognitive science inspired tasks, divided into six cognitive categories. We build Blender generators that randomize speed, lighting, camera angle, and other nuisance parameters while preserving each task's cognitive structure, yielding 10,000+ samples per task. We release a 1.5M-sample training corpus and a 300-question exam. On this exam we evaluate 14 video models: 3 reference-to-video, 7 edit, and 4 continuation, among which PWM-WROP, our 16B world model. In a blind pairwise Elo study, PWM-WROP ranks first among continuation models and third overall, behind only a statistical tie between two reference-to-video models. We release the data, exam, model answers, scores, weights, and PWM, our native-PyTorch training stack on AWS Trainium2.

    24 min
  • The Past Frames the Future: Memory for Autoregressive Video Generation

    ๐Ÿค— Upvotes: 32 | cs.CV

    Authors:

    Harold Haodong Chen, Rongjin Guo, Disen Lan, Wen-Jie Shu, Hongfei Zhang, Hanzhe Hu, Shengtao Yao, Zixin Zhang, Guibin Zhang, Zhefan Rao, Jinxiu Liu, Yexin Liu, Rui Peng, Yuhao Liu, Bin Ren, Shuai Yang, Yukang Chen, Salman Khan, Ying-Cong Chen, Ser-Nam Lim, Rynson W.H. Lau, Nicu Sebe, Yu Cheng, Ming-Hsuan Yang, Qifeng Chen

    Title:

    The Past Frames the Future: Memory for Autoregressive Video Generation

    Arxiv:

    http://arxiv.org/abs/2609.28466v1

    Abstract:

    Advances in generative models have improved video fidelity, enabling long-horizon generation, interactive world modeling, and evolving visual environments. Autoregressive (AR) video generation extends visual sequences through causal rollouts. However, a fundamental bottleneck emerges: as the generated sequence expands, practical models must operate under strictly bounded context windows, storage, and computational limits. Consequently, critical historical information, e.g., entity identities, dynamic states, and intervention-induced causal changes, often leaves the active context long before its relevance diminishes. Overcoming this limitation and maintaining temporal persistence constitutes a fundamental memory problem. We present a systematic and comprehensive review of memory mechanisms in AR video generation. We formulate memory operationally as persistent historical information maintained across outer AR steps, capable of influencing future generation even after the originating evidence is no longer locally accessible. Building upon this unified framework, we organize the literature through five complementary perspectives: (I) Forms, the representational carriers of history; (II) Functions, the specific semantic and physical information requiring preservation; (III) Operations, the lifecycle of writing, reading, updating, managing, and integrating memory; (IV) Learning, the optimization of memory behaviors under closed-loop rollouts; and (V) Evaluation, the paradigms for diagnosing genuine memory capabilities. We conclude by synthesizing open challenges, including composable and resource-aware memory architectures, trustworthy state updating, self-rollout learning, and standardized evaluation. By bridging representations, mechanisms, and learning paradigms, this paper establishes a structured foundation for developing reliable, memory-conditioned video generation systems.

    18 min
  • HappyWorld-Bench

    ๐Ÿค— Upvotes: 32 | cs.CV

    Authors:

    Zhiqi Bai, Junai Cai, Yixin Chen, Jingrun Du, Tao Feng, Wei Gong, Siyuan Huang, Xiao Lin, Jiaheng Liu, Jun Luo, Yongzhe Lyu, Liya Ma, Zenan Meng, Lin Qu, Wenbo Su, Jiaming Wang, Qinghe Wang, Shaofei Wang, Yanghai Wang, Zequn Wang, Ziming Wang, Hu Wei, Jiangtao Wu, Ruiqi Wu, Jiaxin Xie, Yuchi Xu, Ze Xu, Chengting Yu, Liangyu Yuan, Gang Zeng, Yawen Zeng, Xingyao Zhang, Zizheng Zhang, Bo Zheng, Jiancheng Zhu, Song-Chun Zhu

    Title:

    HappyWorld-Bench

    Arxiv:

    http://arxiv.org/abs/2609.24308v1

    Abstract:

    Evaluating world models requires assessing both the quality of the worlds they generate and their consistency and responsiveness under exploration, interaction, and modification. We introduce HappyWorld-Bench, a comprehensive benchmark that evaluates whether generated worlds remain reliable as agents interact with them. Our design is built on a hierarchical capability framework of six world capabilities (W1-W6), from generative construction to unified world modeling, instantiated across three independent evaluation tracks: video world models, spatial world models, and embodied world models. HappyWorld-Bench comprises 1,138 video prompts, 300 spatial scenes, and 254 embodied test cases. Across all three tracks, we build and operate HappyWorld-Arena to organize human A/B comparisons and derive model-level Elo ratings, which complement newly designed automated metrics that capture behavioral correctness. We evaluate 14 video world models, 9 spatial systems, and 8 embodied candidates under this unified framework. Results reveal remaining reliability gaps across all three tracks: video models exhibit reduced consistency during extended rollouts and revisits, spatial models achieve at best 70.14% placement accuracy and 73.33% edit execution, and embodied models struggle to preserve state across multi-step actions and respond precisely to altered action conditions and physical rules. These findings highlight the need to evaluate world models not only by visual quality, but also by state consistency and the correctness of their responses to actions and interventions.

    25 min
  • RULER: Instance-aware Rubric Rewards for SVG Generation

    ๐Ÿค— Upvotes: 45 | cs.CV

    Authors:

    Hangyu Ran, Yuhao Zheng, Yingying Zhang, Kevin Qinghong Lin, Han Peng

    Title:

    RULER: Instance-aware Rubric Rewards for SVG Generation

    Arxiv:

    http://arxiv.org/abs/2609.25270v1

    Abstract:

    Generating Scalable Vector Graphics (SVG) code from natural-language instructions is an open-ended task without absolute visual ground truth, leaving both evaluation and policy optimization without a faithful signal. Scalar metrics (CLIP, Aesthetic) calibrated on natural images transfer poorly to stylized vector content, and reusing them as RL rewards triggers reward hacking. We address both limitations with rubric-based scoring. We first establish empirically that prompting a vision-language judge with a multi-axis rubric correlates with human judgments far better than scalar metrics, both across samples and within instructions. Building on this finding, we introduce RULER (Instance-aware Rubric Rewards for Reinforcement Learning), which converts each instruction into an instance-aware rubric of six items spanning semantic, visual, and stylistic axes; a judge VLM scores rendered rollouts item-by-item, and the weighted satisfactions form a fine-grained reward optimized via Group Relative Policy Optimization. Because the rubric is derived from text alone, RULER requires neither paired SVG ground truth nor human preference labels. On MMSVG-Illustration and MMSVG-Icon, RULER lifts the rubric score from 0.432/0.395 to 0.693/0.683, surpassing dedicated SVG specialists and matching the substantially larger DeepSeek-V3, with ablations identifying rubric design as the active lever for RL on open-ended SVG generation. The project page is available at https://hangyuran.github.io/RULER/.

    22 min
  • GAE: Learning a Geometry-Native Latent Space for 3D-Consistent World Generation

    ๐Ÿค— Upvotes: 28 | cs.CV

    Authors:

    Jiahao Lu, Minghao Yin, Wenbo Hu, Hengyu Liu, Wang Zhao, Sai-Kit Yeung, Ying Shan, Yuan Liu

    Title:

    GAE: Learning a Geometry-Native Latent Space for 3D-Consistent World Generation

    Arxiv:

    http://arxiv.org/abs/2609.24981v1

    Abstract:

    We present a compact geometry-native latent space as a shared foundation for perception and generation. Visual generators can produce photorealistic frames without preserving a consistent 3D scene. We argue that this is not only a modeling problem but also a representation problem: generators typically evolve appearance-centric latents, while perception models recover geometry in a semantically rich space that encodes cross-view structure. Rather than adding geometry as another output, we reparameterize a geometry foundation model's features into a compact latent space for generation. We realize this shift with the geometry-native autoencoder (GAE), whose latent is jointly decodable to appearance, depth, cameras, and point maps. With this state, a standard conditional flow supports diverse generation tasks. In controlled comparisons that hold the generator and training protocol fixed, replacing the latent with GAE improves both visual quality and independently measured 3D coherence: FVD falls by $12.7\%$ and $23.1\%$ on RealEstate10K and DL3DV, and camera-trajectory error is halved on RealEstate10K. Together, these results show that the latent space is central to geometry-consistent generation and can serve as a shared interface between perception and generation.

    22 min
  • All-in-One Multilingual Scene Text Recognition with Script-aware Mixture-of-Experts

    ๐Ÿค— Upvotes: 25 | cs.CV

    Authors:

    Xingsong Ye, Yongkun Du, Jiaxin Zhang, Zhixian Li, Chong Sun, Chen Li, Jing Lyu, Lianwen Jin, Zhineng Chen

    Title:

    All-in-One Multilingual Scene Text Recognition with Script-aware Mixture-of-Experts

    Arxiv:

    http://arxiv.org/abs/2609.24058v1

    Abstract:

    Multilingual scene text recognition (STR) remains challenging due to the scarcity of training data for most languages and the difficulty of serving diverse scripts within a single model. Existing solutions either deploy one recognizer per language, inflating cost and introducing error accumulation, or rely on massive vision-language models (VLMs) that are expensive and still inaccurate on many scripts. In this work, we pursue an all-in-one multilingual recognizer that is simpler than per-language experts, lighter than VLMs, and more accurate than both. First, we construct TextMuSS-10M, a large-scale synthetic scene text dataset spanning 10 scripts and 229 languages. It provides balanced and sufficient supervision where real data is unavailable. Second, we propose ScriptMoE, a script-aware Mixture-of-Experts (MoE) architecture. It shares a single visual encoder and replaces the dense decoder with a sparse MoE block, which consists of an image-level router dispatches each image to the top-2 script-aligned experts and a shared expert absorbs cross-script knowledge. Extensive experiments on our assembled TextMuSS-Bench (10 scripts, 10,899 images) show that ScriptMoE achieves the highest accuracy of 82.06%, outperforming the strongest STR baseline by 1.31%. On the CC-OCR end-to-end multilingual task, replacing only the recognizer in PP-OCRv5 with ScriptMoE lifts F1 score from 65.71% to 80.89%, slightly surpassing the best VLM (80.73%) at a fraction of the parameter count.

    21 min
  • RRSI: Regularized Recursive Self-Improvement of Agent Harnesses

    ๐Ÿค— Upvotes: 65 | cs.LG, cs.AI, cs.CL

    Authors:

    Peng Xia, Rujun Han, Zifeng Wang, Yanfei Chen, Yufan Zhang, Yoonho Lee, Chengsong Huang, Han Yu, Zhongying CuiZhu, Yifei Ming, Huaxiu Yao, Burak Gokturk, Tomas Pfister, Chen-Yu Lee

    Title:

    RRSI: Regularized Recursive Self-Improvement of Agent Harnesses

    Arxiv:

    http://arxiv.org/abs/2609.24972v1

    Abstract:

    An LLM agent's capability is largely magnified by its harness, namely the prompts, control flow, tooling, memory, and context management surrounding the frozen backbone model. Recent methods increasingly automate this process by iteratively proposing and selecting component-wise edits of an agent harness, practically establishing a form of recursive self-improvement (RSI) at the agent-system level. However, such recursive evolution may overfit by memorizing the training tasks, showing large in-distribution gains that shrink or even vanish on out-of-distribution benchmarks. We introduce Regularized Recursive Self-Improvement of Agent Harnesses (RRSI), which incorporates the principles of regularizations into harness self-improvement by constraining the evolution candidate proposal and selection. The proposer operates with a temporally annealed budget, limiting how many edits a candidate can bundle, and it encourages unexplored trajectories based on evolution history. The selector is equipped with a critic and a pruner: the critic screens benchmark-specific proposals, while the pruner, removes changes that are too small, too expensive, or no longer useful. Together these constraints favor reusable agent mechanisms over benchmark-specific ones or even noises. Across eight benchmarks spanning coding, agentic workspace and engineering design tasks, RRSI gains up to 14.1 points on the split it evolves against and up to 4.7 points on the five out-of-distribution benchmarks, while producing a harness that runs on 30% fewer policy tokens than the unregularized evolution. Code is available at https://github.com/google-research/rrsi and project page is https://regularized-rsi.com/.

    24 min

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We update every weekday to discuss highest-voted papers from Huggingface Daily Paper (https://huggingface.co/papers). Both the podcast scripts and audio are generated by AI. Feedback and suggestions are welcome! Email us: [email protected]