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In which our three heroes enjoy some down time and struggle against a tempestuous puzzle which leads them to the next leg of their journey.
In which old friends are reunited, new friends drop sick beats and our adventurer's experience a spooky foretelling.
In which our adventurers liberate their wild brethren, a leap of faith is taken and the true form of their enemy is revealed.
In which our adventurers are almost undone by stairs and negotiate a fiendish and brutal trap with a distinct lupine flavour.
In which our adventurers plunge down a grimy hole, discover an ancient tomb and remember a language that they have always spoken.
In which our adventurers are led by the haunting sound of pipes towards more disgusting creatures and face off against a shadowy figure.
In which the team are introduced to some ruffians, we discover how a druid can shape change and our adventurers scuttle after vermin.
In which our three adventurers stumble upon a dead body, get caught up in pointless bureaucracy and discover a rat that is more than meets the eye.
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