Successful in their escape from the Forsaken, the League of Fury sets out to the open seas. This marks the new point of their ongoing journey. They hope to sail to Voltcress. There they can uncover more of Adelaide‘s plan. And the past horrid creatures that plagued the Bloodhunter Orders..
When confronted with the Forsaken head to head, the League fights to pull through. The opens seas begin to call forth their mighty tides and sailers of the open waters. Will the party overcome great odds and escape to Northix? Or will they end up like the Forsaken’s many victims.
Join use in the interview with the man behind Secret Crisis Comics as well delve deeper into the ways comics, and the Roleplaying Community can change a kids perspective on life. Thanks to Secret Crisis Comics for everything they have done in this past year! Much love your ways. Listen on Spotify for the full experience!
After a large blow to the Party after encountering mysterious beats of Arcana energy, two members Toron, and Ulysse go after William Brockton the famous Spell Sealer in the Orders Coven. As things all around show their true form.
After getting a lead on the Orders Coven the group sets out with a injured Toron to follow this trail of clues to the location of William Brockton who is supposedly their only hope to decrypt the records and save Karnak.
With each members goal spread far across the land of Galliforea, the party must comes to a decision before all is lost. Stay and face off the Forsaken or run to the open seas. As a new order operating from the Kingdom’s shadows lurk towards their own end goal.
Hi, we are just letting out an announcement saying that we will be taking a short break and we can’t what to get back into recording at the start of summer!
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Now with information of the records the group attempt to, against all odds obtain the values stored within the building as history begins to creep up…passing through the shadows of regret and remorse.
2 hr 50 min
About D&D The Power Squid
From the publisher's feed
D&D The Power Squid Follows a unique party of 4 adventurers: Gonk, a Goliath Barbarian/Druid, Cassian, a Half-Drow Ranger, Rolnos, a Mindflayer Warlock, and Ira, an Aasimar Paladin as they travel through space in an all new campaign. Join us as we pass through the magical astral sea and beyond!
A Dungeons & Dragons 5e actual play campaign brought to you by D&D In The Dark Productions.