Wide Flank

Deep Dive: The Music of Doom (2016)


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Doom (2016) is fucking sick and, piggybacking off of our Gameclub episode last week, so is the music.

We got two musician friends to come on and talk about Mick Gordon’s OST and listen to some tracks. Shoutout to Damon from Infinity Shred (https://infinityshred.bandcamp.com/) and Luke from Anamanaguchi (https://anamanaguchi.com/).

In case you missed it here is the Gameclub episode about Doom (2016) where we talk about the game, first person shooters, how the game works, becoming the Doomguy, glory kills, and a whole lot more: https://www.patreon.com/posts/gameclub-doom-53954386

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  • 00:00 - We started a Patreon! https://www.patreon.com/wideflank - the music playing here is “Authorization; Olivia Pierce”
  • 01:36 - Intro with Damon from Infinity Shred and Luke from Anamanaguchi.
  • 02:12 - When did you guys play Doom?
  • 03:57 - Places to play games from. What is the most fitting place to play Doom from? Hell?
  • 04:47 - Not liking games on the first try and being in the right mindset for specific games.
  • 05:55 - First impressions of the Doom Soundtrack.
  • 08:43 - The sounds that Mick Gordon used and the implementation of those sounds.
  • 12:16 - The pace of the soundtrack and the overwhelming-but-not-overwhelmingness of it.
  • 16:11 - “Hellwalker”
  • 18:05 - The cinematic and slow-motion feel.
  • 19:12 - Current AAA games and their scores.
  • 20:22 - “I want it to sound like this.” - How does a composer work with that?
  • 22:16 - The references for Mick Gordon.
  • 23:20 - What is “djent” music?
  • 24:13 - The shared vision of Doom.
  • 25:44 - “I, Dogma” into “Rip & Tear”
  • 27:07 - Hardstyle meets Tony Hawk. Doomslayer on a skateboard skating around hell with a shotgun but also in a club with hardstyle… or something.
  • 28:10 - Great metal record. It’s an album. But Mick’s live performance couldn't match the music.
  • 31:01 - Drama over the Doom Eternal soundtrack.
  • 32:32 - What are each of your relationship’s to metal like? Has the Doom soundtrack changed that at all?
  • 37:15 - How much different is it composing for a game or a film versus making music for yourself or your band?
  • 39:52 - Compositionally allowing for repeated listens with the lack of melody.
  • 41:32 - “Bfg Division”
  • 43:23 - The whole is greater than the sum of the parts.
  • 45:40 - The importance of using hardware and using electricity for the sounds as opposed to using software.
  • 49:13 - “Harbinger”
  • 51:02 - Nine Inch Nails influence.
  • 51:25 - The music exists within a specific context.
  • 53:41 - Favorite track or moment of the game?
  • 54:46 - Where can people listen to Infinity Shred and Anamanaguchi?
  • 55:24 - “SkullHacker”
  • ...more
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