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In this episode we talk to Giantbomb.com's own Matt Rorie to discuss this year's Giantbomb Community Endurance Run. We discuss how community features have risen to grown on Giantbomb in recent years and how that change has come about. We also talk about how Rorie heard about the Community Endurance Run and how he got involved with the event. Rorie also takes some time to think about what games he might stream for this year's event and what weird, exclusive prizes the staff might be able to provide to donors. At some point we discuss Final Fantasy and a certain GB moderator's unfortunate contribution to this year's event.
In this episode we are joined by Luis "MeatsOfEvil" Martinez and Blzzzrrttt to discuss how they got involved with the Giantbomb Community Endurance Run, what they've enjoyed from past events, and what they're doing this year. We discover the origin of the name Blzzzrrttt, how someone decides to play Siren for hours on end, and what Mahjong Pretty Girls Battle: School Girls Edition is. At some point we also take a not-so-short break to discuss Japanese visual novels.
In this episode we talk to Chris "ZombiePie" -REDACTED- about his role in this year's Giantbmb Community Endurance Run. We discuss how last year's event lead him down the dark path towards playing a Final Fantasy game. We also discuss what he's going to stream for this year's event. He needs your help to pick between two great options: play every PC Final Fantasy game in order to rank them all, or play one PC FF game as much as he can in one weekend. Vote with your donations and tell him what to do!
In this episode we are still joined by Devin DeFrancesco to discuss the story of Mass Effect. We kick things off by responding to some user feedback about Final Fantasy Crystal Chronicles and whether FFCC's gamplay clashes with it's aesthetics. We then pivot over to Mass Effect talk and discuss the multiple races of the ME univers and how they all fit together. Pete gets on his AI-loving soapbox about the Geth and humanity's role in the larger story of Mass Effect. We also take a close look at how the non-linear elements of Mass Effect's story can radically alter how you interpret the game.
We'll be playing Devil Daggers for our next episode, so stay tuned!
After a week of horrible technical difficulties, the show is back on track with a long, spoiler-free discussion of Mass Effect. We're joined by Devin DeFrancesco to discuss the mechanics of Mass Effect. We cover the different guns, powers, and team configurations that prop up Mass Effect's combat. Billy rants about the game's inventory system. We analyze the potential ramifications of the game's binary morality system. And we also find some time to ponder what the heck Omni-gel is and why it seems to solve all of our problems.
In this episode of Deep Listens we're joined by Nickieroonie and Bollard to discuss the Giantbomb Community Endurance Run! Bollard and Nickieroonie both discuss how they became involved with the GBCER, their favorite highlights from prior endurance runs, and what they are planning for this year's event. Highlights include discussion of the event's international community, COD4 playthroughs, a crazy Dark Souls "not speed run", Super Feet Boy (Super Meat Boy controlled entirely by feet), and the GBCER information stream.
The Giant Bomb Community Endurance Run will be running from April 15th to 17th and it will be raising money for Pencils of Promise. Be sure to tune in!
In this episode of Deep Listens we're joined by Jeff "JeffRud" Rud and Sean "GoodSpaceGuy" Wagner to discuss the Giantbomb Community Endurance Run! As the founder of the Community Endurance Run, Jeff informs us of how he got the idea to start a Giantbomb specific charity video game marathon. He and Sean recount tales of GBCERs past, tell us of their plans for this year, and even give us a dramatic reading of some "great" Harry Potter fan-fiction.
The Giant Bomb Community Endurance Run will be running from April 15th to 17th and it will be raising money for Pencils of Promise. Be sure to tune in!
In this episode we discuss the story of Final Fantasy: Crystal Chronicles and a few potential interpretations of it's storyline. Pete compares the game to a Futurama episode on global warming and Gino tries to articulate what separates FF CC from other JRPGs. We also talk about our favorite levels in the game and how the game manages to craft a world using a few short narrated segments and level design. We finish up by lamenting the game's final act and Square's decision to allow the game to go "full Kingdom Hearts" at the last moment.
In this episode we discuss the gameplay of Final Fantasy: Crystal Chronicles. We cover everything from the character classes, to the crafting system, to the game's digital families. We also debate whether magic fusion is in fact the most fun thing to do in multiplayer games and whether owning 4 GBAs and 4 GBA link cables is too much. Who knew that Crystal Chronicles would hold up so well?
In this interview we speak with Steve "Vash10" Krasinski and Anthony "AmLabella" LaBella about their involvement in the Giant Bomb Community Endurance Run. We discuss how they got involved with charity video game marathons and what made them decide to stream. We then dive into fond memories from past Endurance Runs such as AmLabella eating a bunch of Almond Joys, Vash10 ending people in Nidhogg, their joint playthrough of Suikoden II, and AmLabella's harrowing playthrough of MGS3. We finish up by discussing everyone's plans for this year's event.
The Giant Bomb Community Endurance Run will be running from April 15th to 17th and it will be raising money for Pencils of Promise. Be sure to tune in!
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