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In the spirit of November and Thanksgiving, we're doing a series of episodes intended to welcome everyone to the table of Commander. For the first episode in this series, each of us are speak to our process when deck-building to hopefully give you a useful reference for building your own deck. With this as with all these episodes, send us any questions about our deck-building processes that you may have or any additional tips that you have for other new players either via DM or emailed to [email protected]
We've got an extra holiday treat for you! In the Halloween spirit, we all built spooky themed commander decks that we'd love to share with you (except for Drew, because he really didn't think his was all that good when going back to do the edit). We've got the deck lists to Josh & Daniel's linked below, so let us know what you think of our spooky brews!
Daniel's SAW: (https://archidekt.com/decks/878839#SAW)
Hey everyone! This week, Daniel leads a discussion going into detail about how the highest-end mana rocks & ramp pieces should be reprinted until they are as inexpensive as possible, for the health of the format.
*SPOILER ALERT*: At ~55:30 in this episode there is a discussion of a card which was part of a recent leak of cards in the upcoming Commander Legends set.
It's Secret Lair time! Everyone's talking about it, including us! In this episode, we go over our thoughts about the Secret Lair X Walking Dead release and its potential impact on the game we play
This episode, Drew is truly going for it as we discuss how cards designed 'for Commander' can actually hinder the format as a whole for both Commander players and the players who are playing other formats in which such cards are legal.
Love isn't always on time, and neither are our set reviews! But our review of Zendikar Rising is finally here, complete with speculation on its impact to commander, a plea for Wizards to please help the game punish ramp strategies from our resident Green player, and our top picks from the set! Give it a listen and let us know your thoughts!
This is our first in our (hopefully) long-running "Return to Rabiah" series, where we attempt to pitch ways in which Magic could return to sets that we feel haven't gotten the most fair shake. In this series, each of our hosts picks a plan from Magic's past that's high-up on the scale, and imagines a hypothetical return set, using only previously-established Magic mechanics and an eye towards the plane's established identity in their designs. Let us know what you think of our 3 pitches, and what plane you'd most like to return to!
Hey everyone! We've been giving it some thought, and Josh & Daniel have some additional thoughts on Jump/Start after having actually played it at least once. So, in a follow up to our review of JumpStart, here's our experiences after having actually played it.
In this episode, we do a breakdown of Daniel's Vial Smasher & Ludevic partner commander deck, featuring Obosh, the Preypiercer as a companion. In addition to the card inclusion breakdowns and discussions of strategy, we also go over what inspired Daniel to build the deck to begin with, and also discuss Daniel's experience with building a deck around the controversial companion mechanic.
Have you built a deck around any of the companions? What has been your experience? Let us know!
Daniel's Vial Smashser/Ludevic/Obosh deck list: https://archidekt.com/decks/666555#10_Hand_Obosh
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