Design Discipline

Design Discipline

By M.A. BaytaşTechnologyArtsDesign
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Design Discipline episodes

  • Daniel Farrell

    Daniel Farrell is the founder and CEO of Onlook, the open-source developer tool for designers. After watching great ideas get flattened between the mockup and the merge for over a decade, he spent years helping scale companies like Bird and DIMO before building the tool he wished existed all along – one that gives designers the power to bend code into a new creative medium.



    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
    1 hr 7 min
  • Danny Martinez

    Danny is the co-founder of Decimals, a scout network for hiring designers



    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
    1 hr 1 min
  • The Brief: Mark Vassilevskiy

    Mark is CEO of Bay Area motion design and marketing agency Skale, specializing in viral launch videos for startups.

    Produced in collaboration with Palette, the matchmaker between businesses and design studios, The Brief is a series of live-streamed conversations on how designers and clients work together.

    skale.solutions | @SkaleSolutions | @MarkKnd



    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
    1 hr 27 min
  • Ioana Teleanu

    Ioana, better known as UX Goodies, is a product design leader, educator, and content creator focused on the intersection of design and AI



    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
    1 hr 18 min
  • The Brief: Niclas Ernst

    Niclas is a software designer from Berlin and the founder of Permanent, a design consultancy that helps startups build lasting software products that win through design.

    Produced in collaboration with Palette, the matchmaker between businesses and design studios, The Brief is a series of live-streamed conversations on how designers and clients work together.

    n16t.com | permanent.is | @niclasernst | @permanent



    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
    1 hr 37 min
  • Dan Hollick

    Dan is a London-based designer and engineer – currently at Cursor, formerly at Tailwind Labs, Raycast, and TIDAL – and author of Making Software



    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
    1 hr 11 min
  • Ridd

    Ridd is a product designer, educator, podcaster, and founder, best known for his podcast Dive Club



    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
    1 hr 32 min
  • Patrik Hübner

    Patrik is a generative designer and creative technologist working at the intersection of design, code, and storytelling.

    From the conversation:

    The Generative Mind: A new approach to creative thinking by Patrik Hübner

    Design Unlimited by Patrik Hübner

    The Creative Act: A Way of Being by Rick Rubin

    How to Speak Machine by John Maeda

    Siddhartha by Hermann Hesse

    Learning Creative Coding by Stig Møller Hansen

    Patrik on LinkedIn | Website | GitHub | Instagram | YouTube



    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
    1 hr 24 min
  • Skip Rizzo

    Skip is a clinical psychologist and pioneering researcher in virtual reality (VR) for mental health and rehabilitation. He is a research professor at the USC Institute for Creative Technologies, where he has led the development of immersive simulations for therapy, training, and cognitive assessment.

    His work focuses on using VR to treat conditions such as post-traumatic stress disorder, traumatic brain injury, autism, and anxiety disorders. One of his most recognized contributions is Virtual Iraq/Afghanistan, a VR exposure therapy system used to help veterans process combat trauma.

    Rizzo’s career is defined by merging psychology, neuroscience, and immersive technology to create clinically validated tools that improve mental health outcomes. He is widely regarded as one of the key figures who established VR as a legitimate therapeutic medium.

    Skip on LinkedIn | USC



    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
    1 hr 3 min
  • Sean Rogg

    Sean is best known as the founder and creative force behind The Waldorf Project, an ongoing experimental art platform launched in 2012 that has gained international recognition for pushing the limits of immersive and participatory experience.

    Through The Waldorf Project, Sean has conceived and directed large-scale, radical performance environments often described as “empathy engineering” experiments. These works dissolve the boundary between audience and performer, combining ritual, architecture, sound, choreography, and psychological framing to explore connection, vulnerability, and collective consciousness. The project has been realised worldwide, involving over 5,000 participants in Thailand and a high-altitude performance for 400 people aboard a Lufthansa flight, an unprecedented context for live immersive art.

    As a natural continuation of The Waldorf Project, Sean expanded his practice into virtual reality with Virtual Serenity, translating his principles of collective experience into a large-scale XR environment. Conceived as one of the most ambitious location-based VR empathy experiments to date, Virtual Serenity enabled up to 288 participants to share a synchronized virtual journey, extending Sean’s exploration of presence, emotional resonance, and shared human states into the digital realm.

    Sean on LinkedIn | Waldorf Project| Waldorf Project on Instagram



    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
    1 hr 16 min

About Design Discipline

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