This season's special series celebrating ten years since the launch of Material Design closes out with Rich Fulcher, former Google UX director and Material design lead. Fulcher remembers the career-defining journey of creating Material, what it was like to make beauty a UX priority, how to pressure test a system, and what he's learned about world-building across disciplines. Today, he's creating board games, continuing to apply the design-thinking and problem-solving skills developed during his time at Google.
Leave us a rating, and subscribe so you don't miss new episodes with creative practitioners across disciplines.
📻
(07:02) - What's a Designer?(09:37) - Design as a Mindset(10:17) - Google Before Material(15:21) - Beauty as a Priority(17:24) - Mission Statement as a Design Challenge(18:29) - What is Beauty?(22:47) - Design System Worldbuilding(25:19) - Pressure Testing(40:04) - "Yeah, Get a Design System"(41:19) - The Stakeholder Onion(46:58) - The Influence of Game Design(50:51) - Outro