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Liam speaks with streetscape and public space designer Ignacio Ciocchini, who's created much of the public furniture that New Yorkers encounter every single day โ from benches that provide personal space, to entire built landscapes for Bryant Park, to chargers for electric vehicles and more.
The conversation ranges from the materiality of the built environment, to the ways in which it expands, constrains, and informs our experiences of life and socialization in a city, with a look toward the more human-focused future that Ciocchini envisions.
Read the full transcript: https://www.iamli.am/design-notes-podcast/ignacio-ciocchini-nyc-public-furniture
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In this episode, we revisit a conversation from Season 1 with Kerry Murphy, co-founder of digital fashion house The Fabricant. We uncover how data are spun into virtual threads, and how virtual embodiment can foster self-actualization.
In designing couture that doesn'tโor can'tโexist in physical space, The Fabricant also explores ideas of embodiment and self-actualization. Murphy pushes these concepts even further, by interacting with his own "virtual twin," composed from 3D-scans of his body.
Read the full transcript: https://www.iamli.am/design-notes-podcast/kerry-murphy-founder-the-fabricant
Subscribe to Design Notes:
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In this episode, we revisit a conversation from Season 1 with Kerry Murphy, co-founder of digital fashion house The Fabricant. We uncover how data are spun into virtual threads, and how virtual embodiment can foster self-actualization.
In designing couture that doesn'tโor can'tโexist in physical space, The Fabricant also explores ideas of embodiment and self-actualization. Murphy pushes these concepts even further, by interacting with his own "virtual twin," composed from 3D-scans of his body.
Read the full transcript: https://www.iamli.am/design-notes-podcast/kerry-murphy-founder-the-fabricantย
Subscribe to Design Notes:
๐Google Podcasts
๐iTunes
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๐Pocket Casts
๐RSS
In this episode, we revisit a conversation from Season 1 with Kerry Murphy, co-founder of digital fashion house The Fabricant. We uncover how data are spun into virtual threads, and how virtual embodiment can foster self-actualization.
In designing couture that doesn'tโor can'tโexist in physical space, The Fabricant also explores ideas of embodiment and self-actualization. Murphy pushes these concepts even further, by interacting with his own "virtual twin," composed from 3D-scans of his body.
Read the full transcript: https://www.iamli.am/design-notes-podcast/kerry-murphy-founder-the-fabricantย
Subscribe to Design Notes:
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Liam speaks to Tom Boellstorff, Anthropologist and UCI Professor, whose ethnographic work in Second Life (documented in his book, Coming of Age in Second Life) provides important insights into how virtual space โ and our interface with it โ informs and interacts with our lives in actual space.
In virtual worlds like Second Life, inhabitants exist only through their own acts of creation, which also serve as a primary mode of experiencing life in virtual space.
Full transcript + images: https://www.iamli.am/design-notes-podcast/tom-boellstorff-virtual-anthropology
Subscribe to Design Notes:
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๐iTunes
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Liam speaks to Tom Boellstorff, Anthropologist and UCI Professor, whose ethnographic work in Second Life (documented in his book, Coming of Age in Second Life) provides important insights into how virtual space โ and our interface with it โ informs and interacts with our lives in actual space.
In virtual worlds like Second Life, inhabitants exist only through their own acts of creation, which also serve as a primary mode of experiencing life in virtual space.
Full transcript + images: https://www.iamli.am/design-notes-podcast/tom-boellstorff-virtual-anthropologyย
ย
Subscribe to Design Notes:
๐Google Podcasts
๐iTunes
๐Spotify
๐Pocket Casts
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Liam speaks to Tom Boellstorff, Anthropologist and UCI Professor, whose ethnographic work in Second Life (documented in his book, Coming of Age in Second Life) provides important insights into how virtual space โ and our interface with it โ informs and interacts with our lives in actual space.
In virtual worlds like Second Life, inhabitants exist only through their own acts of creation, which also serve as a primary mode of experiencing life in virtual space.
Full transcript + images: https://www.iamli.am/design-notes-podcast/tom-boellstorff-virtual-anthropologyย
ย
Subscribe to Design Notes:
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๐iTunes
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It's been a while, but Design Notes is coming back for Season 2 uncovering even more of what inspires and unites us in our work. Make sure to subscribe so you don't miss new interviews with practitioners working on public furniture, the culture of virtual space, and more. Follow @DesignNotespod on Twitter for updates!
Subscribe to Design Notes
๐Google Podcasts
๐iTunes
๐Spotify
๐Pocket Casts
๐RSS
It's been a while, but Design Notes is coming back for Season 2 uncovering even more of what inspires and unites us in our work. Make sure to subscribe so you don't miss new interviews with practitioners working on public furniture, the culture of virtual space, and more. Follow @DesignNotespod on Twitter for updates!
ย
Subscribe to Design Notesย
๐Google Podcasts
๐iTunes
๐Spotify
๐Pocket Casts
๐RSS
It's been a while, but Design Notes is coming back for Season 2 uncovering even more of what inspires and unites us in our work. Make sure to subscribe so you don't miss new interviews with practitioners working on public furniture, the culture of virtual space, and more. Follow @DesignNotespod on Twitter for updates!
ย
Subscribe to Design Notesย
๐Google Podcasts
๐iTunes
๐Spotify
๐Pocket Casts
๐RSS
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