Forget the headset hype: real learning impact starts with a clear problem, a focused outcome, and a modality that actually fits the job. We dig into how to choose between VR for safe practice, AR for in-the-flow guidance, and MR for complex 3D collaboration—then show exactly how to design the actions, decisions, and feedback loops that change behavior on the job. No fluff, no jargon, just a practical roadmap for building immersive experiences that matter.
If you’ve been looking for a practical playbook to design with purpose, not pixels, this one’s for you. Subscribe, share with a teammate, and leave a quick review to tell us your top takeaway—and which modality you’re testing next.
🔗 Resources and Related Episodes:
If you’d like to explore today’s topic further, here are a few resources to check out:
📝 Interactive Resource
Immersive Modality Navigator: Explore a short, self-paced course that walks you through four key steps, making sure to choose the right modality, designing meaningful interactions without overwhelming learners, and planning how you’ll measure impact and pilot your first immersive experience.
📊 Research Report
AR | VR | MR | XR | Metaverse | Spatial Computing Industry Statistics Report 2025: This report, compiled by Horacio Torrendell, the founder and CEO at Treeview, shows how the spatial computing industry is experiencing strong growth across multiple market segments.
🎧 Listen Next: Related Episodes
Episode 28: What is Cognitive Load and Why is it Important?: A practical guide to Cognitive Load Theory and why it matters in instructional design, with tips for managing mental effort so learners can focus on what truly counts.
Episode 44: Designing for Everyone: A Guide to Universal Design for Learning: An introduction to UDL principles and how to design from the start with variability in mind, so more learners can access and engage with your experiences.
Episode 65: Accessibility in Action: Inclusive Design for Every Learner: Practical strategies for designing with accessibility at the forefront—fr
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