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The second act of Diablo IV is full-on heavy metal. We've got three-headed beasts, a blood swamp, and a gigantic talking wolf. There are also startling, quiet moments of humanity exploring the Fat Goose Inn and the tragic remains of the Bear Tribe. After working through the story details and surprises, we check in on the progression of our four classes as we start to establish final builds. Ghost enemies push us to a breaking point, difficulty scaling still sucks, and we've never made this many poop jokes on the show.
Get bonus episodes on Substack: https://secondbreakfastpod.substack.com/
LINKS: YouTube, Spotify, Instagram, Cam's stories
Feedback & Theories: [email protected]
By Cameron Fucile5
99 ratings
The second act of Diablo IV is full-on heavy metal. We've got three-headed beasts, a blood swamp, and a gigantic talking wolf. There are also startling, quiet moments of humanity exploring the Fat Goose Inn and the tragic remains of the Bear Tribe. After working through the story details and surprises, we check in on the progression of our four classes as we start to establish final builds. Ghost enemies push us to a breaking point, difficulty scaling still sucks, and we've never made this many poop jokes on the show.
Get bonus episodes on Substack: https://secondbreakfastpod.substack.com/
LINKS: YouTube, Spotify, Instagram, Cam's stories
Feedback & Theories: [email protected]

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