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Diablo III is one of the most successful works of fantasy ever made, having sold more than 65 million copies worldwide. Between the three of us — Cam, Maggie, and Tristan — we have spent a startling amount of time in the world of Sanctuary battling demons and tinkering with our skill trees. It's been eleven years since the game released, and with this somehow being our 250th (!) episode, it felt like it was finally time to sit down and talk about this masterpiece. We're getting into everything — story, environmental design, art direction, all seven classes, buildcrafting, replayability, and legacy. All hail the Skeleton King!
Get bonus episodes on Substack: https://secondbreakfastpod.substack.com/
LINKS: YouTube, Spotify, Instagram, Cam's stories
Feedback & Theories: [email protected]
By Cameron Fucile5
99 ratings
Diablo III is one of the most successful works of fantasy ever made, having sold more than 65 million copies worldwide. Between the three of us — Cam, Maggie, and Tristan — we have spent a startling amount of time in the world of Sanctuary battling demons and tinkering with our skill trees. It's been eleven years since the game released, and with this somehow being our 250th (!) episode, it felt like it was finally time to sit down and talk about this masterpiece. We're getting into everything — story, environmental design, art direction, all seven classes, buildcrafting, replayability, and legacy. All hail the Skeleton King!
Get bonus episodes on Substack: https://secondbreakfastpod.substack.com/
LINKS: YouTube, Spotify, Instagram, Cam's stories
Feedback & Theories: [email protected]

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