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Brian Tyler and Jonathan Miley had the chance to talk to Keith Lee of Counterplay Games and discuss his new game, Duelyst. Duelyst is a turn-based multiplayer strategy game that in the middle of a very successful Kickstarter.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
Jonathan Miley had the chance to talk with Robert Zubek and Matthew Viglione of SomaSim, developers behind 1849, city buidler set in the old west. The game is currently in beta and is slated for release on iOS and PC.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
Brian Tyler had the chance to talk to Matt Oelfke, developer and found of Laser Guided Game. He's currently working on Revolution Ace, a top-down shooter for iOS and PC.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
Brian Tyler and Jonathan Miley had the chance to talk to Stephen Barton, composer for the upcoming Titanfall from Respawn Studios. In the interview we were able to discuss everything from how Stephen entered the industry to multiplayer music design challenges.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
Brian Tyler and Jonathan Miley speak with Liel Leibovitz about his new book God in The Machine: Video Games as Spiritual Pursuit. We had a great discussion that was unfortunately hampered by Skype, but it's definitely worth a listen nonetheless.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
Brian Tyler and Jonathan had the chance to talk to Mitch Sorenson about his game Believe.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
Brian Tyler and Jonathan Miley talk to David Jupijn, developer on Dual Survivor, a dual-controlling action puzzle platform of sorts. In the game you control two different ships at the same time in your attempt to save the human race. It sounds equally great, harrowing, unique and a little nuts.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
Brian Tyler and Jonathan Miley had the chance to speak with Joseph Hogwood, co-founder of BearCowboy and developer on Charlotte Seeker. The game is a top-down, dual-stick shooter inspired by The Binding of Isaac and The Legend of Zelda. Charlotte Seeker is currently in the middle its Kickstarter campaign.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
Brian Tyler and Jonathan Miley speak with Andrew Spearin, co-founder of New World Interactive, about their new game, Insurgency. Insurgency, originally a mod for Half-Life 2, is a multiplayer-only shooter that focuses on tension and cooperation rather than respawns and cowboy antics.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
Brian Tyler and Jonathan Miley talk to Zach Burns, the developer behind Chess 2. We discuss the inherent issues with chess as well as other board game. Towards the end of our conversation the chat takes a turn as we have a fascinating discussion about the potential for video games to teach.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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