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We begin Alien tabletop rpg with character creation then introduce the crew of a replacement mission to a mining and research facility on a newly colonized planet on the edge of nowhere. The base seems unresponsive as they come out of sleep... How will this mystery unfold?
The Conclusion to our time with Scum and Villainy. Will the Crew succeed at their goal? Will the double cross be figured out? Will there be Trauma or Death? Listen to find out!
With most of the parts needed to open a gate to who knows where, the crew seeks a mystics advice. Meanwhile, Sean discovers the effects function on his mixer.
Into the desert they go! what awaits? treasure? ambush? and the group gets very silly in banter
After exiting a hyperspace lane our crew finds themselves face to face with a whole armada and target locked! how will they make out?
Back on the surface of the planet Mem, our crew meets their buyers and is given a new score that may give a resistance a fighting chance at taking down the Hegemony! Plus Bass continues to needlessly suggest paywalls!
Under the se.... ocean... the crew encounters strange gravity, oversized fish, and a large bubble to burst! No singing crabs though.
The crew figures out how Downtime plays out, and then a hectic journey to a new world where a new score may present itself.
The crew embarks on their first score but start out a member down... will this throw them off or will they come out with a payday?
In this session we build our characters for Scum and Villainy, the Forged in the dark game from Evil Hat Productions
From the publisher's feed