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As a short interlude we're playing a 5 - 6 episode run (2 game nights) of a Wild West game using the FATE Core kickstarter rules.
This episode is the beginning of actual play. Random opportunies for invoking aspects abound Edmund wears a onesie.
The crew continue to investigate the prison and find out a little more about Ovkavams family.
the episode ends with a boss battle that has some interesting consequences.
As a short interlude we're playing a 5 - 6 episode run (2 game nights) of a Wild West game using the FATE Core kickstarter rules.
This episode is all rules explanation and character creation. If that bores you, stay tuned for the start of actual play in next weeks episode.
Things get interesting now that the crew knows the prison is not empty. Will the inhabitants hinder the crews looting or will the looting hinder the crews mission!
Find out more about what drives one of the characters and what other dangers will our heroes face in this floating prison.
Friends have fallen. More will fall. I they fail, the arch demon of rage will walk the earth. If they succeed, will it have been worth the loss?
This is the end of The Road.
The crew enter the abandoned prison station and find it to be not so abandoned. Things quickly get a bit hairy as we start stretching our legs in this new system.
After the unexpected events that occured at the end of the last episode, the pennies drop, the true plan is revealed, and all hell begins to break loose. Literally.
Black Jim's request for help is elaborated on, Smith's mum is located. And then the plot thickens.
The adventure begins with a battle in space!
As it's our first time in the system expect some bumps.
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