DICE LORE

DICE LORE

By diceloreLeisureGames
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DICE LORE episodes

  • DESCENT into AVERNUS #62
    As the Damned Fools inch ever closer to finding the Sword of Zariel, our dear Xibalba begins having dreams and visions leading her toward discovering more about her patron and the source of her Warlock powers! As an added bonus, a little bit of auto repair. All in Session 62 of DICELORE's DESCENT into Avernus!
    2 hr 9 min
  • SILENT 3 #4
    In Session 4 of DICELORE's LEGENDS of the SILENT 3, our adventuring party continues scouring the Sunless Citadel for signs of the missing explorers. But the place is lousy with goblins, and after a short rest to get a second wind, they know there are probably more on the way. How will our poor Level 1 heroes get through this meat grinder?
    2 hr 34 min
  • CTHULHU FILES #10
    This session of The CTHULHU FILES finds our heroes finally making their way to Mammoth, Arizona, where Professor Finch's fancy new headquarters may reside. They find it with very little trouble, but what happens once they're there is... well... perhaps not a complete surprise, but certainly a shock in many ways. And as a result, the investigative team is reduced by one...
    3 hr 9 min
  • DESCENT into AVERNUS #61
    Can you say, "COMBAT!"? We can't, because we're too exhausted from all the friggin' combat. Session 61 of DICELORE's DESCENT into AVERNUS picks up with a band of devils attempting to arrest the Damned Fools for alleged crimes against hell or some such bogus charges. The Fools politely decline. Carnage ensues. Plus, Xibalba and Aego finally have that talk Aego's been trying to avoid. Carnage ensues...
    3 hr 9 min
  • DESCENT into AVERNUS #60
    O.M.Z. (Oh my Zariel)... The Damned Fools sure are on a run. In Session 60 of DESCENT into AVERNUS, combat with a Bone Devil takes one of our heroes right up to the edge and then... well, you'll just have to listen to find out. Hopefully, they've got a trick up their sleeves to get out of this one!
    2 hr 33 min
  • CTHULHU FILES #9
    Between official casefiles, our heroes uncover and decipher a secret message leading them to Professor Finch's new headquarters. Now, all they have to do is drive there! Nothing bad ever happens on a long road trip, right? (Cue theme from "Jaws" music) This is DICELORE's The CTHULHU FILES.
    4 hr 6 min
  • DESCENT into AVERNUS #59
    It's Session 59 of DESCENT into AVERNUS! Off in search of an Arch-devil with a mirror the Damned Fools go, albeit with a *slight* complication. The strange little clockwork eye creature that appeared last session to follow Xibalba around has aroused Aego's suspicion, to the point where he really thinks they should destroy it. Getting Finn in on the plan wasn't hard, but Xibalba seems to have taken to the little chap, going so far as to name it "Ted." So Aego has the bright idea to CHARM his Dragonborn friend. Wonder how THAT is gonna turn out?
    2 hr 49 min
  • SILENT 3 #3
    Deep in a chasm, the Silent 3 have located the Sunless Citadel. After a harrowing battle with some giant rats, the 3 are ready to explore deeper in search of their objectives. But Session 3 of LEGENDS of the SILENT 3 has its own ideas. Well, Max the DM does, anyway. How will these poor level 1 characters fare?...
    3 hr 1 min
  • DESCENT into AVERNUS #58
    Sallying forth from the tower of Mordenkainen the Mage, the Damned Fools soon find themselves at the towering obelisk of yet another wizard, one whom Mordenkainen bade them visit. But the hapless conjurer seems to have gotten himself trapped within some standing stones. Should the Fools help to set him free? Hey, in the previous 57 sessions of DESCENT into AVERNUS, when has randomly helping a stranger ever turned out poorly for them?
    2 hr 34 min
  • CTHULHU FILES #8
    In the climactic Session 4 of DICELORE's The CTHULHU FILES, Casefile 3: Waiting for the Hurricane, our heroes do their best to interrupt the Esoteric Order of Dagon's plan to cast a Wave of Oblivion spell aimed at destroying Key West and killing everyone there. What happens therein is nothing short of game-changing, in so many ways. No one emerges unscathed, some barely emerge at all, and others emerge... well... different. Yeah, that's it. "Different."
    3 hr 14 min

About DICE LORE

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An actual-play, TTRPG livestream podcast, full of D&D 5e goodness, plus other stuff from time to time (Pulp Cthulhu, Vaesen, Kids on Bikes, etc). Updates mostly twice a week! Follow everything we…