DICE LORE

DICE LORE

By diceloreLeisureGames
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DICE LORE episodes

  • DESCENT into AVERNUS #57
    With some help from a newfound friend (who happens to be a rather put-upon bearded devil), the Damned Fools manage to find their way to a certain iron tower, wherein they spend most of DESCENT into AVERNUS Session 57 talking to a certain mage of renown. Whether that conversation was helpful to them at all remains to be seen. But at least they safely delivered the package Mad Maggie warned them not to open!
    3 hr 11 min
  • SILENT 3 #2
    In Session 2 of LEGENDS of the SILENT 3, the group stops for directions and takes on a new member before continuing north in their search for the place known as the Sunless Cidatel.
    2 hr 1 min
  • DESCENT into AVERNUS #56
    After Vinkee & Finn were charmed and turned into weapons of friend destruction, the Damned Fools thought Mad Maggie might be able to sort them out. But, with Vinkee trying to navigate at less than 100%, the were unable to find their way back to Fort Knucklebone. So Session 56 of DESCENT into AVERNUS begins with a long, long rest, followed by a little directional help from Lulu, and some Bearded Devils in lake of demon ichor. Just a normal Monday evening.
    2 hr 38 min
  • CTHULHU FILES #7
    In Session 3 of The CTHULHU FILES, Casefile 3: Waiting for the Hurricane, our heroes leave the Grand Hotel to head out into the Key West storm. Using the hotel's station wagon, Rocco expertly drives them to the police station, where they find... well... "carnage" is probably the kindest word. But answers are there as well! They not only learn exactly what is happening, but who is behind it, and more! Plus, Lance gets to skulk around and kill some people. Which, y'know, is what you want from your archaeologist types.
    2 hr 57 min
  • DESCENT into AVERNUS #55
    Hooooo boy! This one's a doozy. In Session 55 of DICELORE's DESCENT into AVERNUS campaign, the Damned Fools pick up a hitch-hiker whilst rolling through hell, and the "always do good" instincts of certain of their number leads to Reya to becoming involved in a card game for the poor chap's soul. The card game was treacherous enough but it all went rapidly downhill from there! Can you say, "Total Party Self-Kill"?
    3 hr 45 min
  • SILENT 3 #1

    ***PLEASE NOTE: AUDIO DIFFICULTIES THROUGHOUT***

     

    …And so a new campaign unrolls! DM Max Schrenk leads the journey through Tales from the Yawning Portal: The Sunless Citadel. Thus begins the LEGENDS of the SILENT 3!

    3 hr 17 min
  • DESCENT into AVERNUS #54

    Well, that wasn't so bad. Session 54 of DESCENT into AVERNUS finds the Damned Fools still inside the Hell Wasps' nest, trying desperately to find Lulu before the infernal insects do something horrible to the sweet little Holyphaunt. Because deep in the walls of the hive, the wasps do keep a terrible secret, which the Fools find out the hard way...

    2 hr 46 min
  • CTHULHU FILES #6

    A lovely little information-gathering jaunt to the Florida Keys takes an ominous turn, at least weather-wise, as our heroes arrive with a storm at their backs. Literally everything quickly goes downhill from there, in The CTHULHU FILES, Casefile Three: Waiting for the Hurricane, Session Two.

    3 hr 16 min
  • DESCENT into AVERNUS #53

    After the massive conflict on Haruman's Hill, all the poor Damned Fools want to do is take a short rest and heal up a little. Wouldn't you know it, though, a pack of Hell Wasps have taken up residence on their vehicle. Would it be redundant to say that, at that point, all hell breaks loose? Buckle your seatbelts, kids. Session 53 of DESCENT into AVERNUS gets bumpy.

    3 hr 38 min
  • CTHULHU FILES #5

    Professor Finch gathers the heroes together once more to send them off on another investigation with cosmic implications, in Session One of DICELORE's The CTHULHU FILES, Casefile Three: Waiting for the Hurricane. In this, the craziest episode yet, there's driving, hijinx, and yes... shopping!

    3 hr 20 min

About DICE LORE

From the publisher's feed

An actual-play, TTRPG livestream podcast, full of D&D 5e goodness, plus other stuff from time to time (Pulp Cthulhu, Vaesen, Kids on Bikes, etc). Updates mostly twice a week! Follow everything we…