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In Session 46 of DESCENT into AVERNUS, the Damned Fools finally make their way off of the captured city island of Elturel and descend to the ground, where devils and demons are at war and all is not as it seems... Will they successfully search out Fort Knucklebone in their quest to acquire the lost sword of Zariel? Or do more pitfalls (and fiends) lie ahead?
The Damned Fools ain't no fools to do no dirty work. Especially not for creepy strangers they meet in cemeteries in hell. Once our heroes decide they aren't going to tolerate Gideon's fetch quests, they return to the High Hall with Ulder Ravengard in tow... and proceed to attempt a realignment of Torm's Helm in DESCENT into AVERNUS, Session 45. The ceremony proves more trying than any of them could have suspected... is it too big an obstacle to surmount as they are all but ready to get off the floating island of Elturel and descend into the pit of Avernus itself?
After several hard-fought battles against a bunch of undead things, the Damned Fools are sent on a damned fool's errand by Gideon Something-or-other (Gordon Lightfoot, as Reya calls him) to rid the cemetery chapel of its demons. Do they accept the mission? Of course they do! And it leads to a long-awaited encounter, in this, Session 44 of DICELORE's DESCENT into AVERNUS...
Would you believe the Damned Fools once went at least a month without engaging in any combat? Well, their diplomatic abilities seem to have expired, because in Session 43 of DESCENT into AVERNUS, it's combat, combat, COMBAT! Listen as they fight, struggle, and flirt with death... Hoping all the while that death doesn't flirt back.
The Damned Fools continue spring cleaning out the catacombs under Elturel in Session 42 of DESCENT into AVERNUS. They already found one batch of the devils that they'd been warned about... what are the odds they'll run into the other?
And so it ends... or does it? Is anything really over in the universe of the Cthulhu Mythos? The bigger question for you, dear listener, is HOW did it end? Did our intrepid investigators survive? Die? Go stark raving mad? Listen to find out, then stick around as we recap and explain!...
In Session 1 of DICELORE's LEGENDS of the SILENT 3, our heroes are just trying to do a simple job on their way to the Lost Mine of Phandelver, but what happens? Friggin' goblins, man. Chaos ensues.
All's well that... doesn't end quite yet? In CALL of CTHULHU: The Crimson Letters, Session 7, after a long day and an... interesting... dinner with one Mister Abner Wick, our intrepid investigators don't seem any closer to solving the mystery of the missing Witch Letters. Or do they? Wick has alluded that there are otherworldly forces at play here. And that time is running short. Can they survive for one more episode?
Welcome to DICELORE's brand spankin' new campaign—LEGENDS of the SILENT THREE: A Forgotten Realms Adventure, DMed by our brand spankin' new DM—Adam! Chapter One will see our plucky band of adventurers (already dubbed "The Silent 3" by our Aarakocra Bard, Erith Scry) descend into the LOST MINE of PHANDELVER. Come along for this epic ride!
Our heroes went down, down, down, into a burning ring of fire... In Session 41 of DICELORE's DESCENT into AVERNUS, the Damned Fools find combat... combat... COMBAT! That's what they get for taking a nice, peaceful long rest whilst everything around them burns.
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