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A necromancer joins the battle against the elves.
As usual, I got my inspiration for NPCs from the Battle for Wesnoth video game. I prepped Giant Spider and Yeti encounters, since those are units found in caves and mountains. I also wanted to broaden the range of undead my players had to deal with, and so I turned to a unit line we hadn’t yet seen: Ghoul to Necrophage to Ghast. Mal Vektor’s appearance is based on the art for the Necromancer, no surprise there. And then, of course, there’s Aglana. I really like the Dead Water campaign—it’s one of the few that I can reliably complete!—and there weren’t going to be many places to involve merfolk in our tabletop campaign, so I seized this opportunity. I combined aspects of Mermaid Priestess and Mermaid Enchantress to develop her look and powers. And yes, in the Battle for Wesnoth video game, merfolk are incapable of moving on mountain terrain tiles.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Data Haven enacts its plans to slow down Morgan’s Planetary Security Force.
Our music is from Purple Planet Music. Visit them at purple-planet.com.
Need context? Jump to the start of the series!
When Tric, Heppa, and Ash return to the scene of their last fight, they find that the situation has grown more dire.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
The Council of Datajacks deliberates on action against Morgan Industries and alliance with the Stepdaughters of Chiron.
Our music is from Purple Planet Music. Visit them at purple-planet.com.
Need context? Jump to the start of the series!
Before reengaging the undead threat in the caves, Tric and Heppa develop a plan with Ash and Aglana.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Political talks continue in Data Haven.
Our music is from Purple Planet Music. Visit them at purple-planet.com.
Need context? Jump to the start of the series!
At their request, Ash takes Tric and Heppa big game hunting for a giant spider, but the cave system holds more significant dangers than just webs and venom.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Cleve and Mariah begin recruiting for the new Data Haven council and sounding people out on how to stop Morgan’s Planetary Security Force.
You might notice how often characters in this arc talk about “vendettas.” In the Alpha Centauri video games, factions don’t “declare war.” To fit the sci-fi theming, they declare “vendetta” against each other. In both the video game and our campaign, however, the meaning is official violent conflict.
Our music is from Purple Planet Music. Visit them at purple-planet.com.
Need context? Jump to the start of the series!
Heppa deviates from Ash’s carefully chosen path as he leads her and Tric up into the Heart Mountains.
While preparing for this arc, I studied up on the Mountain Travel section in Skill Adventures by David Shamp, available from the Genesys Foundry on DriveThruRPG. It gave me some ideas for ways different skills could come in handy during a travel montage and directly inspired the scene with Butterbell the pony almost falling off the cliff.
This arc contains spoilers for the Battle for Wesnoth campaigns Eastern Invasion and Dead Water. There are also references to Northern Rebirth.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Cleve makes deliveries around Data Haven while Mariah recovers from his injuries.
Our music is from Purple Planet Music. Visit them at purple-planet.com.
Need context? Jump to the start of the series!
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