Dicey Stories

Dicey Stories

By Dicey StoriesLeisureGamesFiction
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Dicey Stories episodes

  • DS228 | Wesnoth | Echoes of Invasion: Caravan Shenanigans | Part 3 of 6

    When a collapsed bridge halts the caravan’s progress, Tric and Heppa conduct an investigation.

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    • Our character art by Del Borovic and the map we refer to (by me!) can be found here.

      Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.

      Need context? Jump to the start of the series!

      45 min
    • DS226 | Wesnoth | Echoes of Invasion: Caravan Shenanigans | Part 2 of 6

      Tric and Heppa make the acquaintance of some veteran mercenaries also serving as guards on the caravan.

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      • Our character art by Del Borovic and the map we refer to (by me!) can be found here.

        Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.

        Need context? Jump to the start of the series!

        49 min
      • DS224 | Wesnoth | Echoes of Invasion: Caravan Shenanigans | Part 1 of 6

        As the caravan heads down the bank of the River Weldyn, Tric and Heppa search for a missing child.

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        • GM Notes

          This episode’s description of Falcon Sight was inspired by information from What It’s Like to Be a Bird by David Allen Sibley. In case you hadn’t guessed it yet, we really like birds. Also, this episode also introduces several new NPCs. Prior to starting this arc, I asked the players what types of characters they were interested in encountering on this journey. They gave me the basics: another spin on human mage, a precocious child, grizzled veterans, and so on. This whole arc was mainly conceived as vignettes centered around those ideas.

          This arc contains spoilers for the Battle for Wesnoth campaigns Eastern Invasion, The South Guard, Descent into Darkness, Secrets of the Ancients, and Liberty, with references to Delfador's Memoirs.

          Our character art by Del Borovic and the map we refer to (by me!) can be found here.

          Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.

          Need context? Jump to the start of the series!

          51 min
        • DS223 | Alpha Centauri | Chronicles of Chiron: Planetfall | Part 4 of 7

          Mariah and Cleve protect Corazon Santiago from the Morgan Repossession Team.

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          • GM Notes

            The Stepdaughters of Chiron is an adaptation of the video game faction, Gaia’s Stepdaughters. It remains to be seen if they are as peaceful as their video-game equivalent (which itself takes inspiration from real-world organizations like Greenpeace), or if they truly are “ecoterrorists”.

            Why change the name? “Gaia” is sometimes a name for Earth, but this campaign takes place on the planet Chiron. The stepdaughters are trying to adapt to their new home, not remake their old one.

            Note: In this episode, you’ll hear us using social material and maneuver mechanics that come from a Genesys supplement called I Declare! Adjudicated Social Encounters for Genesys by Micah-Shalom “FatCrab” Kesselman. You can find it on the Genesys Foundry at DriveThruRPG here: https://www.drivethrurpg.com/product/349232/I-Declare. 

            Our music is from Purple Planet Music. Visit them at purple-planet.com.

            Need context? Jump to the start of the series!

            45 min
          • DS222 | Wesnoth | Echoes of Invasion: Westward Bound | Part 4 of 4

            Tric and Heppa take care of their business with Damal and Heledd in South Tower.

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            • GM Notes

              Tracking currency is not something I particularly enjoy in RPGs. And yet, here I saddled my players with debt, which had the potential to push them away from story-oriented playing to money-grabbing. Why did I do this? Well, the simple reason was to continue giving them reasons to return to the Parting Glass to interact with the NPCs there. The players really liked the Parting Glass and its cast of characters, but I didn’t want them to have to bend over backwards trying to justify time in South Tower when there was a whole country of Wesnoth to explore. This way, they’re free to follow the story wherever it leads, confident that I’ll provide space for them to return to their secondary homebase at some point in the future.

              Our character art by Del Borovic and the map we refer to (by me!) can be found here.

              Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.

              Need context? Jump to the start of the series!

              48 min
            • DS221 | Alpha Centauri | Chronicles of Chiron: Planetfall | Part 3 of 7

              Mariah and Cleve meet another human and learn some of the current situation on Chiron.

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              • GM Notes

                Corazon is perhaps the NPC most loosely inspired by the original video game character of the same name. Rather than have her focus be militarization as in the source game, I reinterpreted that at a more personal level as someone who is a bit reckless. Plus, early on, I wanted an NPC who was born on Chiron, not a “planetfaller.” Someone who would have a different perspective on society. Both because they don’t have Earth to compare to, and because they didn’t get a choice in coming to this planet.

                Our music is from Purple Planet Music. Visit them at purple-planet.com.

                Need context? Jump to the start of the series!

                56 min
              • DS220 | Wesnoth | Echoes of Invasion: Westward Bound | Part 3 of 4

                Tric and Heppa reconnect with Heledd and Alric at the Parting Glass.

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                • Our character art by Del Borovic and the map we refer to (by me!) can be found here.

                  Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.

                  Need context? Jump to the start of the series!

                  44 min
                • DS219 | Alpha Centauri | Chronicles of Chiron: Planetfall | Part 2 of 7

                  The first extraterrestrial lifeforms that Mariah and Cleve encounter are less than happy to see them.

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                  • GM Notes

                    During our Session Zero, our group made a list of things we either really wanted to have or really wanted to avoid in the campaign. Both players were interested in something supernatural to fit into the sci-fi setting. For Cleve, this translated to an ethereal animal companion. For Mariah, it was magic-like powers tied to the new planet. Neither PC had the experience necessary for those talents right away, but because we knew they wanted them, we began laying the groundwork for that early. The items that Cleve keeps finding and the purple glow to Mariah’s eyes are the first hints of what’s to come.

                    Our music is from Purple Planet Music. Visit them at purple-planet.com.

                    Need context? Jump to the start of the series!

                    48 min

                  About Dicey Stories

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                  stories shaped by dice - a (mostly Genesys) tabletop RPG actual-play podcast with emphasis on storytelling - listen to us play or read the serialized narrative