Dicey Stories

Dicey Stories

By Dicey StoriesLeisureGamesFiction
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Dicey Stories episodes

  • DS099 | Star Wars | Cruise Control | Part 22 of 22
    Mythic Scene 20
    • Chaos: 6
    • Interrupt Roll: 10 > 6, as planned
    • Setup: Trapped in a box
    • Purpose/Goal: Get away with evidence
    • Type: Action
    • Summary

      Tcho obtains evidence of the moff’s plans.

      • Scene 20.1
      • Scene 20.2
      • Scene 20.3
      • Mythic Scene 21 (Epilogue)
        • Chaos: 5
        • Interrupt Roll: 10 > 5, as planned
        • Setup: Close of the cruise
        • Purpose/Goal: Understand the moff's plans
        • Type: Social
        • Summary

          JT helps Tcho understand what he has uncovered.

          • Scene 21.1
          • Scene 21.2
          • Scene 21.3
          • Need context? Jump to the start of the series!

            Referenced Materials
            • Riders of the Maelstrom - adventure module from West End Games
            • Allies and Adversaries - resource collection from Fantasy Flight Games
            • Gear and Gadgets - resource collection from Fantasy Flight Games
            • SWRPG Adversary Decks from Fantasy Flight Games
            • Cold Comfort, Shadow of the Broker IX - fan-made module by Tommy “VerdantSF” Roddy (though I heavily modified it for the Desert Rose Solutions campaign)
            • Star Wars: Resh Hour Trilogy - a set of our previous adventures, featuring JT's girlfriend Renci and Gomarr
            • Note: This episode uses our Chase rules. Find them here.

              Music: https://www.purple-planet.com

              1 hr 29 min
            • DS097 | Star Wars | Cruise Control | Part 21 of 22
              Mythic Scene 19
              • Chaos: 7
              • Interrupt Roll: 1 < 7, odd = altered
                • NPC Action: Val Isa
                • trick/lies
              • Setup: Gala shmoozing
              • Purpose/Goal: Get moff buy-in
              • Type: Social
              Summary

              JT sets up an intervention activity on Naboo for the moff.

              • Scene 19
              Referenced Materials

              Need context? Jump to the start of the series!

              • Nexus of Power - Force-strong worlds source book from Fantasy Flight Games
              • Riders of the Maelstrom - adventure module from West End Games
              • Allies and Adversaries - resource collection from Fantasy Flight Games
              • SWRPG Adversary Decks from Fantasy Flight Games
              • Leia, Princess of Alderaan - novel by Claudia Gray
              • Lessons from the Past - adventure module in Force and Destiny from Fantasy Flight Games

              Music: https://www.purple-planet.com

              39 min
            • DS095 | Star Wars | Cruise Control | Part 20 of 22
              Mythic Scene 17
              • Chaos: 7
              • Interrupt Roll: 8 > 7, as planned
              • Setup: Dinner hour
              • Purpose/Goal: Get money
              • Type: Social
              Summary

              JT solicits donations at the gala.

              • Scene 17.1
              • Scene 17.2
              Mythic Scene 18
              • Chaos: 6
              • Interrupt Roll: 8 > 6, as planned
              • Setup: Ballroom holds moff things
              • Purpose/Goal: Get info
              • Type: Exploration
              Summary

              Tcho gains access to the moff’s equipment.

              • Scene 18.1
              • Scene 18.2

              Need context? Jump to the start of the series!

              Referenced Materials
              • Star Wars: Resh Hour Trilogy - a set of our previous adventures, featuring JT's girlfriend Renci and Gomarr
              • The Scrapheap King, Shadow of the Broker III - fan-made adventure module by Tommy “VerdantSF” Roddy
              • Cold Comfort, Shadow of the Broker IX - fan-made module by Tommy “VerdantSF” Roddy (though I heavily modified it for the Desert Rose Solutions campaign)
              • The Jewel of Yavin - adventure module from Fantasy Flight Games
              • Riders of the Maelstrom - adventure module from West End Games
              • Allies and Adversaries - resource collection from Fantasy Flight Games
              • SWRPG Adversary Decks from Fantasy Flight Games

              Music: https://www.purple-planet.com

              1 hr 11 min
            • DS093 | Star Wars | Cruise Control | Part 19 of 22
              Mythic Scene 16
              • Chaos: 8
              • Interrupt Roll: 7 < 8, odd = altered
                • Focus: NPC Action (Kerr-Lonn-Ny)
                • ruin/ambush
              • Setup: The night of the gala, Tcho sneaks into the moff's space
              • Purpose/Goal: Gain information
              • Type: Social/Investigative
              Summary

              Tcho snoops around the moff’s quarters while the gala gets underway.

              • Scene 16.1
              • Scene 16.2
              • Scene 16.3

              Need context? Jump to the start of the series!

              Referenced Materials
              • Riders of the Maelstrom - adventure module from West End Games
              • Allies and Adversaries - resource collection from Fantasy Flight Games
              • SWRPG Adversary Decks from Fantasy Flight Games
              • The Scrapheap King, Shadow of the Broker III - fan-made adventure module by Tommy “VerdantSF” Roddy
              • The Jewel of Yavin - adventure module from Fantasy Flight Games
              • Leia, Princess of Alderaan - novel by Claudia Gray
              • Lessons from the Past - adventure module in Force and Destiny from Fantasy Flight Games

              Music: https://www.purple-planet.com

              51 min
            • DS091 | Star Wars | Cruise Control | Part 18 of 22
              Mythic Scene 15, Part 2
              • Chaos: 7
              • Interrupt Roll: 1 < 7, odd = altered (Maelstrom introduces problems)
              • Setup: Breaking into the lair of the shipjackers
              • Purpose/Goal: Stop the hijacking
              • Type: Action
              Summary

              As the Maelstrom tears the ship apart, Tcho and the Blue Streak disrupt the Zann Consortium’s plan to seize Dame Metropolis.

              • Scene 15.6
              • Scene 15.7
              • Scene 15.8
              • Scene 15.9

              Need context? Jump to the start of the series!

              Referenced Materials
              • Riders of the Maelstrom - adventure module from West End Games
              • Allies and Adversaries - resource collection from Fantasy Flight Games
              • SWRPG Adversary Decks from Fantasy Flight Games
              • Environmental Set Pieces - fanmade resource by GM Jedi Scoundrel, Theo, cmdluke, and Salcor
              • Lessons from the Past - adventure module in Force and Destiny from Fantasy Flight Games
              • The Jewel of Yavin - adventure module from Fantasy Flight Games

              Music: https://www.purple-planet.com

              1 hr 32 min

            About Dicey Stories

            From the publisher's feed

            stories shaped by dice - a (mostly Genesys) tabletop RPG actual-play podcast with emphasis on storytelling - listen to us play or read the serialized narrative