Dicey Stories

Dicey Stories

By Dicey StoriesLeisureGamesFiction
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Dicey Stories episodes

  • DS089 | Star Wars | Cruise Control | Part 17 of 22
    Mythic Scene 15, Part 1
    • Chaos: 7
    • Interrupt Roll: 1 < 7, odd = altered (Maelstrom introduces problems)
    • Setup: Breaking into the lair of the shipjackers
    • Purpose/Goal: Stop the hijacking
    • Type: Action
    Summary

    The Blue Streak performs reconnaissance on the captain’s enemies.

    • Scene 15.1
    • Scene 15.2
    • Scene 15.3
    • Scene 15.4
    • Scene 15.5

    Need context? Jump to the start of the series!

    Referenced Materials
    • Riders of the Maelstrom - adventure module from West End Games
    • Allies and Adversaries - resource collection from Fantasy Flight Games
    • SWRPG Adversary Decks from Fantasy Flight Games
    • Environmental Set Pieces - fanmade resource by GM Jedi Scoundrel, Theo, cmdluke, and Salcor
    • Mask of the Pirate Queen - adventure module from Fantasy Flight Games
    • Lessons from the Past - adventure module in Force and Destiny from Fantasy Flight Games
    • Master and Apprentice - novel by Claudia Gray

    Music: https://www.purple-planet.com

    1 hr 7 min
  • DS087 | Star Wars | Cruise Control | Part 16 of 22
    Mythic Scene 14
    • Chaos: 6
    • Interrupt Roll: 8 > 6, as planned
    • Setup: Tcho talks with the captain.
    • Purpose/Goal: Get captain to attend gala (to help with moff reform)
    • Type: Social
    Summary

    Tcho and Captain Rowan investigate mutineer activity on the bridge.

    • Scene 14.1
    • Scene 14.2
    • Scene 14.3
    • Scene 14.4
    • Scene 14.5

    Need context? Jump to the start of the series!

    Referenced Materials
    • Riders of the Maelstrom - adventure module from West End Games
    • Allies and Adversaries - resource collection from Fantasy Flight Games
    • SWRPG Adversary Decks from Fantasy Flight Games
    • Environmental Set Pieces - fanmade resource by GM Jedi Scoundrel, Theo, cmdluke, and Salcor
    • Mask of the Pirate Queen - adventure module from Fantasy Flight Games
    • Lessons from the Past - adventure module in Force and Destiny from Fantasy Flight Games

    Music: https://www.purple-planet.com

    1 hr 44 min
  • DS085 | Star Wars | Cruise Control | Part 15 of 22
    Mythic Scene 13
    • Chaos: 5
    • Interrupt Roll: 8 > 5, as planned
    • Setup: Kerr-Lonn-Ny chasing down Adalat through the Dame at night
    • Purpose/Goal: Catch Adalat
    • Type: Chase
    • Summary

      Cerean athlete Kerr-Lonn-Ny chases the mutinous Frozian Adalat across Dame Metropolis.

      • Scene 13
      • Need context? Jump to the start of the series!

        Referenced Materials
        • Riders of the Maelstrom - adventure module from West End Games
        • our Chase rules
        • Environmental Set Pieces - fanmade resource by GM Jedi Scoundrel, Theo, cmdluke, and Salcor
        • SWRPG Adversary Decks from Fantasy Flight Games
        • The Jewel of Yavin - adventure module from Fantasy Flight Games
        • Allies and Adversaries - resource collection from Fantasy Flight Games
        • Note: This episode uses our Chase rules. Find them here.

          Music: https://www.purple-planet.com

          54 min
        • DS083 | Star Wars | Cruise Control | Part 14 of 22
          Mythic Scene 12, Part 2
          • Chaos: 4
          • Interrupt Roll: 2 < 4, even = interrupt
            • (carry/tension)
            • Don't need to draw out mutineers; their plan is already started.
          • Setup: Tcho and Kerr-Lonn-Ny investigate mutineers
          • Purpose/Goal: Get info on mutiny (and moff if possible)
          • Type: Action
          Summary

          Tcho and Kerr-Lonn-Ny rescue the captain from a mutineer.

          • Scene 12.4
          • Scene 12.5

          Need context? Jump to the start of the series!

          Referenced Materials
          • Riders of the Maelstrom - adventure module from West End Games
          • Allies and Adversaries - resource collection from Fantasy Flight Games
          • SWRPG Adversary Decks from Fantasy Flight Games

          Music: https://www.purple-planet.com

          1 hr 4 min
        • DS081 | Star Wars | Cruise Control | Part 13 of 22
          Mythic Scene 12, Part 1
          • Chaos: 4
          • Interrupt Roll: 2 < 4, even = interrupt
            • (carry/tension)
            • Don't need to draw out mutineers; their plan is already started.
          • Setup: Tcho and Kerr-Lonn-Ny investigate mutineers
          • Purpose/Goal: Get info on mutiny (and moff if possible)
          • Type: Action
          Summary

          Tcho and Kerr-Lonn-Ny investigate a possible mutiny belowdecks.

          • Scene 12.1
          • Scene 12.2
          • Scene 12.3

          Need context? Jump to the start of the series!

          Referenced Materials
          • Riders of the Maelstrom - adventure module from West End Games

          Music: https://www.purple-planet.com

          1 hr 1 min

        About Dicey Stories

        From the publisher's feed

        stories shaped by dice - a (mostly Genesys) tabletop RPG actual-play podcast with emphasis on storytelling - listen to us play or read the serialized narrative