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Cleve and Mariah see to everyday business at the Headquarters Dome.
Our music is from Purple Planet Music. Visit them at purple-planet.com.
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Tric, Heppa, and Kachen theorize about what Thrandolil will do with his magical contraption and Anador’s circlet.
This arc contains references to the Battle for Wesnoth campaigns Eastern Invasion and The Hammer of Thursagan. It uses the material mechanic from the I Declare supplement, available from the Genesys Foundry on DriveThruRPG.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Cleve helps Nila rescue her exiled brother.
Our music is from Purple Planet Music. Visit them at purple-planet.com.
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Elves, humans, and saurians recover from the assault.
I originally thought the campaign was going to end with a trek across the Bitter Swamp to Mal-Ravanal’s fortress for a final showdown there. I was going to ambush the players with drakes along the route. However, as events in our story developed organically, that ending grew less and less likely. I still wanted to bring in drakes, though, and having them attack the saurian allies was the perfect opportunity. I don’t feel like I managed to make my drakes quite as intimidating as the ones in the Battle for Wesnoth video game, but I was still glad to give Drake Gliders and Clashers some air time. You also got to hear Tric spout lore about Flamehearts. As for other units from the video game, this combat let us see the pinnacle of saurian fighting prowess, the Flanker, as well as a return of our old friend, the Mudcrawler.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Marina collects more data on chironic connections to resonance energy.
Our music is from Purple Planet Music. Visit them at purple-planet.com.
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Sprizz and her drake allies attack Hezzis and Bzzazz’s encampment.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Scarmouth the siege worm deals with some pests.
Our music is from Purple Planet Music. Visit them at purple-planet.com.
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Tric and Heppa experience daily saurian life up close and learn more about the society.
Of all the peoples that Tric and Heppa interacted with during this campaign, the saurians have always felt to me like the most foreign. They have very short lives, they have a very rigid gender divide in their societal roles, and they are not mammalian. Those are all details drawn from their entry in the Battle for Wesnoth wiki. I decided to lean further into all that in this arc, inspired by the various fish, reptiles, and amphibians that can change sex (ref: https://www.treehugger.com/animals-can-change-their-sex-4869361). Although Salras is not transgender in the same sense as a human in the real world might be, I did talk with the transgender player in our group prior to introducing this topic, just to make sure I handled it in a way we would all be comfortable with.
This arc contains spoilers for the Battle for Wesnoth campaigns Eastern Invasion and the Legend of Wesmere, as well as references to Ashen Hearts, a User-Made Content campaign.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Cleve and Mariah head back to the domes.
Our music is from Purple Planet Music. Visit them at purple-planet.com.
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With the chase over, a battle ensues in the swamps.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
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