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Checkerboard gets settled into her new life at Data Haven.
Our music is from Purple Planet Music. Visit them at purple-planet.com.
Need context? Jump to the start of the series!
Wolf-mounted goblins pursue Tric, Heppa, and their loaded cart of recovered people and items.
Note: This episode uses our Chase rules. Find them here.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
While Datajack Prime attends to systems at Data Haven, Mariah helps Takuto reach out to Arx.
Our music is from Purple Planet Music. Visit them at purple-planet.com.
Need context? Jump to the start of the series!
Kachen pursues one additional goal at the orc encampment.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Mariah and Cleve instigate a few more changes in the Morgan Domes before heading back to Data Haven.
Our music is from Purple Planet Music. Visit them at purple-planet.com.
Need context? Jump to the start of the series!
While Tric and Heledd barter for Anador’s circlet, Heppa and Kachen search for the missing journals.
Mainline orcs in the Battle for Wesnoth video game don’t have any magic. For Gugdish, I once again took my inspiration from the expanded units featured in the User-Made Content campaign A War of Life and Death, which includes the Orcish Conjurer. Some of the other orc units that inspired me were the Orcish Assassin and the Orcish Warlord. We’ll see other units from the video game as this arc continues, including Goblin Pillagers, a Wraith, and a new unit for our characters, the Nightgaunt.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Peace is made between Morgan Industries, the Stepdaughters of Chiron, and Data Haven.
Our music is from Purple Planet Music. Visit them at purple-planet.com.
Need context? Jump to the start of the series!
Heledd’s carefully crafted plan gets the team within reach of their targets.
The Battle for Wesnoth video game has a take on orcs and goblins that I haven’t seen anywhere else. They’re the same species, as are half-orcs. The different designators arise from the physical capabilities of the individuals. Orcs are the strongest, half-orcs are less muscular, and goblins are considered runts. This then sets their social standing. This doesn’t come up much in any of the mainline campaigns, but it’s included in the write-up on the official wiki, and I used it to inform how I portrayed those characters.
This arc contains references to the Battle for Wesnoth campaign Eastern Invasion.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Morgan Industries’ new board of directors convenes for the first time.
Our music is from Purple Planet Music. Visit them at purple-planet.com.
Need context? Jump to the start of the series!
Each in their own way, Tric and Heppa seek to improve Kachen’s situation.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
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