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We were joined by Chris McDowall, the designer of the Ennie nominated Electric Bastionland, which was built upon the rule-set and concepts first used in Into the Odd. Chris shares his process in developing these two foundational games, and what he looks for in both game systems and settings.
You can learn more about Chris' work at:
https://www.bastionland.com
https://www.patreon.com/bastionland
https://www.kickstarter.com/profile/bastionland
https://www.youtube.com/bastionland
https://www.twitch.tv/bastionland
https://bastionland.pledgemanager.com/projects/into-the-odd-remastered/participate/
It was an honour to be joined by Greg Costikyan who has created many ground-breaking table top role playing games such as Paranoia, Toon and Star Wars D6. Greg has gone on to be a change maker in the game design industry, speaking up for indie game developers, and sharing design theories that are now considered foundational.
To learn more about Greg and his work, please visit: https://www.costik.com
Shout-out to Noble Knight Games, who rushed me a copy of Stainless Steel Rat at my request! They are my go-to source of after market games: https://www.nobleknight.com
Learn more about Dieku Games:
https://diekugames.com
https://diekugames.itch.io
https://www.instagram.com/diekugames
https://www.twitter.com/diekugames
https://www.tiktok.com/@diekugames
https://www.patreon.com/diekugames
https://discord.gg/ZBpHnjQ5
#ttrpg #gamedesign #costikyan
We were joined by Andrew Cawood, the creator of the World of Myrr, which includes the wildly popular Monsters of Feyland, Monsters of the Underground, Monsters of the City, and Monsters of the Wilderness.
To learn more about Cawood Games:
Learn more about Dieku Games:
We were joined by Luka Rejec, designer of TTRPG products such as Ultraviolet Grasslands, SEACAT, Witchburner, and Let Us In.
Luka shared his journey of starting out in TTRPG forums on the Forge and G+, before he found his voice. Luka also shared his philosophy on learning through mistakes, and that trying to make things perfect is the enemy of learning.
To see more of Luka's work visit:
https://www.lukarejec.com
Learn more about Dieku Games:
https://diekugames.com
We were joined by Andrew Kolb, the designer of the Ennie Award nominated Neverland TTRPG. Andrew shared his career path from graphic designer, illustrator, and game designer, and the lessons that he's learned along the way. Using inspiration from the JM Barrie's original concept,
Andrew combined his mid-century styled illustrations with solid layout and typography to create a cohesive setting book that is compatible with almost all flavors of Dungeons and Dragons.
To purchase Neverland:
https://www.drivethrurpg.com/product/331102/Neverland-A-Fantasy-RolePlaying-Setting?affiliate_id=2868133
https://amzn.to/335xwzB
To learn more about Andrew:
https://www.kolbisneat.com
https://www.instagram.com/kolbisneat
https://twitter.com/kolbisneat
https://www.reddit.com/user/kolbisneat
Learn more about Dieku Games:
https://diekugames.com
https://diekugames.itch.io
https://www.instagram.com/diekugames
https://www.twitter.com/diekugames
https://www.tiktok.com/@diekugames
After watching an incredible football game on Sunday between the Buffalo Bills and the Kansas City Chiefs, it made me realize the similarities between Sports and the OSR Style of play.
OSR Style of Play = Sports (Random Tables & Complete Player Agency)
Other Styles = Scripted Drama (Railroad & Adventure Path)
This is NOT to be confused with Ben Milton's great comparison of Combat as Sport vs War video:
My take is about the dramatic formula, between a scripted TV Detective Show and a Live Sporting Event, where the sport has so many variables that play out in real time, that the OSR is more akin to sports which provides that special magic of the unknown.
Dieku Discord Channel
https://discord.gg/6JVnTPpF
Thanks for listening
https://www.twitter.com/diekugames
https://www.facebook.com/diekugames
https://www.instagram.com/diekugames
https://www.tiktok.com/@diekugames
https://diekugames.itch.io
https://www.patreon.com/diekugames
After taking a bit of a break over the holidays, the channel is ramping back up with more long-form interviews with some incredible of designers.
In the meantime, I just wanted to take the opportunity to look at what some of our previous guests have been up to!
2021 was another interesting year in the TTRPG Industry, and we asked Shannon Appelcline, author of the "Designers & Dragons" series, to provide historical context to what we are seeing in a Year in Review. Shannon also shared his insights on a variety of current topics including the return of conventions, DnD5E, OSR, Indie Games, Kickstarter, Swedish Game Design, Free League, Mothership, Pathfinder, TSR3 & Ernie Gygax, VTT, Critical Role, DnD Live, Diversity & Inclusion, and many other trends and topics!
We also got a sneak peek of Shannon's upcoming projects, including a new edition of Designers & Dragons for the 2010s which he shares with his patrons at: https://www.patreon.com/designersanddragons
Facebook: https://www.facebook.com/designersanddragons/
Audible: https://www.amazon.com/Designers-Dragons-History-Roleplaying-Industry/dp/B0848YJ84B/
DriveThruRPG: https://www.drivethrurpg.com/product/141206/Designers--Dragons-The-Complete-Hardcover-Set-BUNDLE
Learn more about Dieku Games at:
https://diekugames.com https://diekugames.itch.io
https://www.instagram.com/diekugames
https://www.twitter.com/diekugames
https://www.facebook.com/diekugames
#gamedesign #ttrpg #dnd
We were joined by Gavriel Quiroga, designer of Hell Night which is currently on Kickstarter until January 22.
Gavriel discusses discusses his inspiration for design Hell Night, as well as his older games Warpland and Neurocity.
Learn more at:
https://www.kickstarter.com/projects/gavrielquiroga/hell-night
https://www.facebook.com/gavriel.quiroga
https://www.drivethrurpg.com/browse/pub/17285/Gavriel-Quiroga
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