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We're back for 2019! Our first podcast of the year looks at all the great games that are releasing in January (there really are a lot), as well as the stuff we're looking forward to for the rest of the year.
This is the final episode of 2018! We look back at the good, bad, and ugly of the year, and reflect on all the awesome games that we got to play.
While the awards themselves are junk (giving God of War "Game of the Year" is like giving The Avengers the Academy Award for best film), one good thing about The Game Awards is how many publishers now use it to announce new game projects, and we've got plenty of that to talk about this week in the podcast.
December's meant to be the quiet period, but you wouldn't be able to tell, from all the big releases that are coming out, or just around the corner.
First up, apologies for the slightly shorter podcast this week. We had some technical issues that prevented us from recording the last third that we had planned.
It's that time of year again! The end of the year brings the inevitable game awards, so we take this opportunity to discuss those awards, and intro DDNet's own awards coming up in a few weeks.
Matt S: @digitallydownld
Last week brought the sad news that Final Fantasy XV - a game that we at DDNet have enjoyed a great deal - is being wound up, with a number of the planned DLC add-ons now never going to see the light of day.
We've got a mix of stuff to talk about this week! From our thoughts on the information that's come out about Ghost of Tsushima, including an interview that went up on Gamesindustry.biz last week, to the unending stream of retro collections that we're getting these days, and then rhythm games, because Taiko just released, and Taiko's just the best.
It wouldn't be the end of October without spending one podcast dedicated to horror and Halloween. This week, we have a chat about what exactly makes a "Halloween game" and whether all horror games count as Halloween-worthy.
Following the revelations of 100-hour work weeks and an otherwise lack of balance in working conditions at Rockstar in the lead up to the release of Red Dead Redemption 2, we couldn't help but talk about that in the podcast this week.
From the publisher's feed