Diode Zone

Diode Zone

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Diode Zone episodes

  • LGM 2025 - The Curious Case of Splines in FreeCAD

    Splines, especially in their general form as NURBS, are an extremely versatile tool in a 3D designer's kit. They allow the designer to succinctly and efficiently model objects of arbitrary shape and smoothness. For converting these designs into physical objects, FreeCAD has a vast set of tools to operate on NURBS, both as planar curves and (with addons) as surfaces. However, the complications of NURBS can also cause a good amount of confusion, especially compared to other representations of splines, which may be more familiar to the user from other applications (which may include other CAE apps as well as more artistic tools like Inkscape).

    In this talk, I discuss some of these common questions often seen in the issue tracker and forums, as well as best practices to follow for common workflows. I also showcase current progress and future plans to make the experience more intuitive and in line with other apps.

    Licensed to the public under https://creativecommons.org/licenses/by/4.0/

    19 min
  • LGM 2025 - UpStage

    UpStage, the artist-led platform for cyberformance (live online performance), celebrated its 20 th anniversary

    in 2024 along with the completion of the four-year Creative Europe funded artistic project
    Mobilise/Demobilise. This project enabled a complete “RE:imagination” of the UpStage code, removing its
    dependency on Flash, introducing new features and bringing it up to date with current technologies. The last
    time we presented UpStage at LGM, in 2021, we had just begun this process; since then, the new platform
    has been launched and development is ongoing.

    In this presentation, our Lead Developer Gloria W. and

    UpStage Persister Helen Varley Jamieson will present the new platform and its features including its
    integration of Jitsi for audio-visual streams, audience interaction and live text and drawing tools. Most
    recently the developers have implemented Docker and made other improvements to the backend, to make
    installation of independent instances easier and testing more automated.

    Alongside the development work, UpStage continues to actively promote the use of open source tools by

    artists, and the involvement of artists in the development of our digital tools. This is ever more important as
    LLM (so-called AI) and the increasing hegemony of proprietary social and creative platforms force artists
    into their paradigms. UpStage continues to be an independent, artist-led space for the “RE:imagination” of
    better worlds.

    Links
    • UpStage
    • UpStage: the cyberformance platform
    • Mobilise/Demobilise
    • Licensed to the public under https://creativecommons.org/licenses/by/4.0/

      0 min
    • LGM 2025 - Let's All Go Back To Bitmap Fonts!

      Scalable vector fonts have been the norm for decades, but that doesn't

      mean artists and hackers don't have use cases where a bitmap font fits
      the bill (and it doesn't mean that classic bitmap font designs deserve
      to be forgotten, either).

      This session explores two distinct scenarios where bitmap fonts have a

      role to play and looks at the tooling needed to convert or repackage older
      bitmap formats for convenient usage in modern free-software applications.

      The first scenario is enabling vintage computing aesthetics in graphic design:

      there are several paths available to transform bitmap fonts into forms usable
      in Inkscape, GIMP, and other open-source design tools.

      The second scenario is getting text onto inexpensive LCD, LED, and OLED

      display hardware. Most such display hardware allows the runtime loading or
      flashing of bitmap characters, but pitfalls abound.

      Options and recommendations for both scenarios will be examined, with demos

      drawn from vintage arcade fonts and the classic Xorg/X11 font suite. To
      conclude, the talk will outline the licensing issues likely to arise when
      dealing with bitmap font packages that so often predate contemporary
      free-software licenses.

      Licensed to the public under https://creativecommons.org/licenses/by/4.0/

      0 min
    • LGM 2025 - The State of Processing: How We’re Bringing a Creative Coding Icon Back to Life

      Processing is one of the most widely used open-source tools for creative coding and CS education. Since it was first released in 2001, it has been instrumental in teaching coding to students, artists, and designers worldwide, serving as a gateway into programming for people who might never have touched code otherwise.

      A remarkable thing about Processing is the consistency of its API. Most Processing code written twenty years ago still runs in Processing today with only minor changes. That kind of longevity is rare in software and speaks to the project's thoughtful design.

      But behind the scenes, the project has been struggling.

      For a long time, Processing relied on a small, dedicated core team. As contributors moved on, fewer people remained who understood the full complexity of the codebase. Maintenance became harder. Key libraries stopped working. By the time Processing 4 was released, the project was already in a difficult place.

      In 2021, a major fundraiser for Processing’s 20th anniversary brought unprecedented financial support, but it also sparked difficult conversations about the project’s future. In 2023, Processing’s historical maintainer, Ben Fry, cut ties with the project, and with no clear direction, development stalled for over a year. Many assumed Processing was dead.

      It is not.

      That same support that brought uncertainty also made recovery possible. Over the past year, a small group of contributors, with support from the Processing Foundation, has restarted development, modernized infrastructure, and begun the slow, difficult work of making Processing a sustainable open-source project again.

      Processing will turn 25 in 2026, and we’re working to make it last for another 25 years!

      This talk is an honest look at what it takes to keep a beloved open-source project alive, the progress we’ve made, and why the community’s role in its future is more critical than ever.

      Licensed to the public under https://creativecommons.org/licenses/by/4.0/

      22 min
    • LGM 2025 - State of Libre Graphics

      An update from the many projects of our community.

      Submit Slides and Content

      Please submit your slides as Pull Requests to https://github.com/libregraphicsmeeting/state-of-lg-2025

      details to the format and process are in the README of the repository. If
      you have trouble contributing this way, feel free to contact us directly:
      Call for Slides

      The public announcement is at: Call for Slides: State of Libre Graphics.

      Licensed to the public under https://creativecommons.org/licenses/by/4.0/

      0 min
    • LGM 2025 - RE:imagination Primer

      We're kicking of this years special focus -- RE:imagination -- exploring the possible futures of the Libre Graphics Meeting.

      TODO: Keynote?

      This may be a placeholder for a keynote, that still needs to be determined.

      Special focus – RE:imagination

      The Libre Graphics Meeting faced significant challenges during and after

      the pandemic. In Rennes, France, 2024, the local organization team revitalized
      the event, and now we aim to rebuild the international community and
      strengthen the structures around the Libre Graphics Meeting.

      Join us to reconnect with old friends and forge new connections. Under the

      theme of RE:imagination, we are going to explore the future of the Libre
      Graphics Meeting together.

      Licensed to the public under https://creativecommons.org/licenses/by/4.0/

      0 min
    • LGM 2025 - Welcome

      Welcome to Nuremberg, welcome the Libre Graphics Meeting!

      Licensed to the public under https://creativecommons.org/licenses/by/4.0/

      0 min
    • [Story Quest] Yumemizuki Mizuki - Tapirus Somniator Chapter Act 1 Part 1: Encounter in the Realm of Dreams

      [Story Quest] Yumemizuki Mizuki - Tapirus Somniator Chapter Act 1 Part 1: Encounter in the Realm of Dreams

      https://youtu.be/lH_lAzS0GO8

      Part of

      [Story Quest] Yumemizuki Mizuki - Tapirus Somniator Chapter Act 1: Dream Eater's Melancholia https://youtu.be/lH_lAzS0GO8

      Prerequisites:

      AR 40
      Chapter II: Act III - Omnipresence Over Mortals https://youtu.be/m9jc49fyW1U
      Imperatrix Umbrosa Chapter: Act II - Transient Dreams https://youtu.be/oRe_pTQ3QSQ

      Steps:

      00:07 Paimonical Whimsy

      • Go to Inazuma
      • 01:21 Follow the little youkai
      • Find out what's going on
      • All Social: https://linktr.ee/gelogaming?subscribe

        Download and play Genshin now! https://genshin.hoyoverse.com/en

        Download and play Honkai Star Rail now! https://hsr.hoyoverse.com/en-us/
        Download and play Zenless Zone Zero: https://zenless.hoyoverse.com/en-us/main

        #Genshin

        #GenshinImpact
        #GenshinStoryQuest
        #StoryQuest
        #Inazuma
        #YumemizukiMizuki
        #TapirusSomniator
        #Act1
        #DreamEatersMelancholia
        #EncounterintheRealmofDreams

        0 min
      • Review: Carved In Blood by Michael Bennett

        Detective (and some time former Detective) Hana Westerman is back! "Carved in Blood" is the third volume in Michael Bennett's New Zealand-set crime drama series. As usual the case ends up being very personal to Hana and her family...is this getting a little too formula and will the author surprise me after I thought the 2nd volume was just 'meh'?

        (please excuse the slightly noisy audio at the start - a group of people decided to hold an animated conversation on the street outside my window...)

        0 min

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      This little corner of the decentralized internet is a cozy place for creative and educational videos. We like electronics, and art, and cats, robots, whispering to tiny chips, and making nice places…