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Splines, especially in their general form as NURBS, are an extremely versatile tool in a 3D designer's kit. They allow the designer to succinctly and efficiently model objects of arbitrary shape and smoothness. For converting these designs into physical objects, FreeCAD has a vast set of tools to operate on NURBS, both as planar curves and (with addons) as surfaces. However, the complications of NURBS can also cause a good amount of confusion, especially compared to other representations of splines, which may be more familiar to the user from other applications (which may include other CAE apps as well as more artistic tools like Inkscape).
In this talk, I discuss some of these common questions often seen in the issue tracker and forums, as well as best practices to follow for common workflows. I also showcase current progress and future plans to make the experience more intuitive and in line with other apps.
Licensed to the public under https://creativecommons.org/licenses/by/4.0/
UpStage, the artist-led platform for cyberformance (live online performance), celebrated its 20 th anniversary
In this presentation, our Lead Developer Gloria W. and
Alongside the development work, UpStage continues to actively promote the use of open source tools by
Licensed to the public under https://creativecommons.org/licenses/by/4.0/
Scalable vector fonts have been the norm for decades, but that doesn't
This session explores two distinct scenarios where bitmap fonts have a
The first scenario is enabling vintage computing aesthetics in graphic design:
The second scenario is getting text onto inexpensive LCD, LED, and OLED
Options and recommendations for both scenarios will be examined, with demos
Licensed to the public under https://creativecommons.org/licenses/by/4.0/
Processing is one of the most widely used open-source tools for creative coding and CS education. Since it was first released in 2001, it has been instrumental in teaching coding to students, artists, and designers worldwide, serving as a gateway into programming for people who might never have touched code otherwise.
A remarkable thing about Processing is the consistency of its API. Most Processing code written twenty years ago still runs in Processing today with only minor changes. That kind of longevity is rare in software and speaks to the project's thoughtful design.
But behind the scenes, the project has been struggling.
For a long time, Processing relied on a small, dedicated core team. As contributors moved on, fewer people remained who understood the full complexity of the codebase. Maintenance became harder. Key libraries stopped working. By the time Processing 4 was released, the project was already in a difficult place.
In 2021, a major fundraiser for Processing’s 20th anniversary brought unprecedented financial support, but it also sparked difficult conversations about the project’s future. In 2023, Processing’s historical maintainer, Ben Fry, cut ties with the project, and with no clear direction, development stalled for over a year. Many assumed Processing was dead.
It is not.
That same support that brought uncertainty also made recovery possible. Over the past year, a small group of contributors, with support from the Processing Foundation, has restarted development, modernized infrastructure, and begun the slow, difficult work of making Processing a sustainable open-source project again.
Processing will turn 25 in 2026, and we’re working to make it last for another 25 years!
This talk is an honest look at what it takes to keep a beloved open-source project alive, the progress we’ve made, and why the community’s role in its future is more critical than ever.
Licensed to the public under https://creativecommons.org/licenses/by/4.0/
An update from the many projects of our community.
Please submit your slides as Pull Requests to https://github.com/libregraphicsmeeting/state-of-lg-2025
The public announcement is at: Call for Slides: State of Libre Graphics.
Licensed to the public under https://creativecommons.org/licenses/by/4.0/
We're kicking of this years special focus -- RE:imagination -- exploring the possible futures of the Libre Graphics Meeting.
This may be a placeholder for a keynote, that still needs to be determined.
The Libre Graphics Meeting faced significant challenges during and after
Join us to reconnect with old friends and forge new connections. Under the
Licensed to the public under https://creativecommons.org/licenses/by/4.0/
Welcome to Nuremberg, welcome the Libre Graphics Meeting!
Licensed to the public under https://creativecommons.org/licenses/by/4.0/
History Civil War: Secret Missions playthrough
[Story Quest] Yumemizuki Mizuki - Tapirus Somniator Chapter Act 1 Part 1: Encounter in the Realm of Dreams
https://youtu.be/lH_lAzS0GO8
Part of
Prerequisites:
Steps:
All Social: https://linktr.ee/gelogaming?subscribe
Download and play Genshin now! https://genshin.hoyoverse.com/en
#Genshin
Detective (and some time former Detective) Hana Westerman is back! "Carved in Blood" is the third volume in Michael Bennett's New Zealand-set crime drama series. As usual the case ends up being very personal to Hana and her family...is this getting a little too formula and will the author surprise me after I thought the 2nd volume was just 'meh'?
(please excuse the slightly noisy audio at the start - a group of people decided to hold an animated conversation on the street outside my window...)
From the publisher's feed