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Everything spirals into madness! Madness and emptiness! What is going on??? And there's a turtle.
Lots and lots of fighting followed by exciting character-building conversations as our heroes embark on a nautical leg of their adventure.
The much-anticipated battle begins, not with a bang but a whimper, as the Gang spends a terribly long time trying to get down a cliff.
Everyone tries to give Cloverhatch a well-deserved Rochambo, and then there's some more shopping.
The Gang endures a series of trials that unfortunately do not involve any riddles. Cloverhatch proves himself to be kind of a knob.
Things get a little scatological--but in a super witty and not-cheap way--as the Gang tries to extricate themselves from a trap and get the hell outta Knife's Edge.
It goes from bad to still bad but in a different way as the Gang attempts a jailbreak and encounters a delightful door.
A welcome ally reaches out to Jubeebo with a way out of the mess of the previous episode.
The hubris chickens inevitably come home to roost as the Gang massively overplays their hand not once, but twice, with relatively disastrous consequences.
From the publisher's feed