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Ikki's big project only lacks some white dragon scales, but before they can be purchased, the shop owner wants to meet the artist. And so the party has been invited to dinner by the mysterious shopkeep. Iromae spends some time in the temple of Helm while Vikros and crew go to gather the rest of the party.
Things have been progressing between Linguini and McKayla, leading to Mike and Tim pulling the kid aside for two very different conversations.
Dinner that night quickly takes an unexpected turn as the party realizes this odd shopkeeper is much more than he appeared. And the friends he invited have surprises of their own for the party. The stakes for this job are a lot higher than they first appeared.
Sound effects by: Zapsplat
Music by: https://chesterstudios.net/
Check us out: https://pseudonymsocial.wordpress.com/
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After the shocking news delivered by Jinnabon and a long conversation between a few of the Spectacles and Iromae, the Disciples all return to their rooms for a night's rest. The next morning Vikros, Iromae, AD, and Magdar set out to do some shopping. The party is soon to travel further into the cold northern tundra, so their main goal is to get some cold-weather gear. Ikki has also requested some white dragon scales, which eventually leads them to a magic shop with a very interesting proprietor. He says he will give them the scales if they agree to bring the artisan to dinner at his abode that night.
Sound effects by: Zapsplat
Music by: https://chesterstudios.net/
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Jinnabon's unexpected appearance receives a warm reception from the party. The news he brings, though, is less well-received. The king knows that someone has been stealing his power sources, so he has withdrawn his power. Our hunting for the star stones has reached its end. He also knows that we are alive, though he does not know it is us who stole the two stones. Also, Asmodeus has sent his daughter to rectify our continued existence.
Before he has to leave he tells us to seek out a strange man with golden eyes that no one can quite seem to remember and to ask him about the next key. The wizards are shocked afterward to hear there was a god in their halls. Iromae is pulled aside for a brief conversation to make sure that her story matches up with what they expect and she is surprised to learn that they more or less know exactly who she was, though they never directly say it.
The Disciples all return to their quarters in their own time for some rest before a day of preparation for their trek into the frozen north.
Sound effects by: Zapsplat
Music by: https://chesterstudios.net/
Check us out: https://pseudonymsocial.wordpress.com/
Follow us: https://twitter.com/PseudonymSocial
Support us: https://www.patreon.com/pseudonymsocial/
Buy me a coffee: https://www.ko-fi.com/briannajean
After a tour of the tower, the Disciples are left to their own devices until dinner time. Iromae and Vikros take some time to unwind and process the events of the past few days. Ikki and Wall make use of the balcony to study the tactics used in the ship battles down in the Colosseum. Artemis, being ever inquisitive, finds his way to the library and to a laboratory. Meanwhile, Magdar goes off in search of a drink and learns the hard way that you need to be specific when the fae are involved.
Soon everyone is called to dinner and the party is put on display for the Spectacles. All questions are saved for after dessert. As is another surprise.
Sound effects by: Zapsplat
Music by: https://chesterstudios.net/
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After successfully passing the test of intention, the Disciples are allowed to enter the city of Hope's Fall. Barnabas Spectacle guides them in and invites them to stay with him in the impossible and obnoxiously colorful wizard's tower in the heart of the city. The party gets a brief tour of the city before they discover the series of odd creatures the Spectacles have created. There is a brief detour as Magdar attempts to ride a frog before they are passed off to Dary, his daughter in law, who gives the party a tour of the tower and shows them to their rooms.
The tour is almost sensory overload with how nonsensical this tower is, but the most baffling for our warriors is the sheer amount of bureaucracy they have to work through to fight in the Collesium.
Sound effects by: Zapsplat.com, Freesound.org
Music by: https://chesterstudios.net/
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The star stone has been successfully retrieved, so the Golden Harpy continues on its merry way to the rebel city. There is healing, drinking, and small amounts of revelry as our DM kept losing his connection, leaving room for some side conversations and a few orders of shark nuggets. The city of Hope’s Fall looms in the distance but the party’s intentions must be tested first. One Barnabas Spectacle is sent to investigate when the scrying spell does not work on one of the party members and so he has to pull Iromae aside to discern her intentions when it comes to entering the city. She speaks the truth and they are allowed to continue. The Spectacles are an odd family of wizards, obsessed with experimentation, and the party has been invited to stay in their tower. It should be an interesting stay indeed.
Sound effects by: Zapsplat
Music by: https://chesterstudios.net/
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Not long after hitting the ocean floor, the Disciples found themselves face to face with a Kraken. Not a full-grown Kraken, mind you, but one of the king’s specially crafted abominations. Throw some sharks into the mix and it should be an interesting fight indeed.
Once the fight ends, it does not take Artemis long to locate the second star stone. Iromae and Vikros join him in retrieving it while the rest of the party harvest trophies. Then they have another problem to solve. How do they get the Warforged back onto the ship?
Sound effects by: Zapsplat
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The Disciples have gotten as close to their destination as they can by ship, short of sinking it, so it is time for them to get creative. Ikki and Vikros volunteer to investigate beneath the ocean’s surface to see if they can find where the star stone is. Meanwhile, everyone else prepares for what promises to be an interesting swim. The stones of water-breathing solve one problem, but there are a few other obstacles to face on the way to their prize. Like the king’s Kraken.
Once again, things aren't quite as they seem but the Disciples are in for an interesting fight nonetheless.
Sound effects by: Zapsplat
Music by: https://chesterstudios.net/
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After a violent spat with some members of the Cult of Asmodeus who the Disciples thoroughly pissed off back in Reaper's Gallows, the party takes some time to rest while the crew tends to the ship. Iromae is able to help patch up the few injuries while Wall, Vikros, and Magdar assist in the repairs.
Meanwhile, Wall is reeling with anger after seeing the man who cost him everything. He is even angrier at the fact the man got away, but there was nothing the party could do.
So they press onward, following the pull of the amulet to find the next piece of the star before the military discovers their presence on the sea. The sooner they reach the safety of the rebel city, the better.
Sound effects by: Zapsplat
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This epic tale began over a year ago with a bunch of strangers waking in an alley with no memories but lots of trust. They had tried and failed to kill the king, only to survive thanks to the actions of a kind benefactor. Now they are on a mission to collect or destroy the eight items of power on which the king relies. Each has their own reasons for taking the job. Yet none of them expected the twists the journey would take.
This is your chance to get caught up on the tale before diving in the deep in.
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From the publisher's feed
Darkness. War. Chains leading to a castle in the sky. Falling.
A group of heroes awaken in an alleyway with no memory of who the others are or how they got there. They only…
Now they have to come up with a new plan and remove as much of the king’s power as possible before he realizes they are still alive. Along the way they will meet new, interesting friends and discover just how far the king has gone to preserve his own life. If they fail this time, there will be no coming back.