Discover Virtual Reality Design Podcast

Discover Virtual Reality Design Podcast

By Aki Järvinen, Dooley MurphyTechnology
Download on the App Store

Discover Virtual Reality Design Podcast episodes

  • Season 2 Episode 3: "Impossible Spaces"
    In this episode, we discuss the following:
    - Dooley’s recent purchase of Oculus Quest and his adventures with SideQuest
    - Impossible spaces through research papers and games in development, such as Tea for God and Eye of the Temple
    - Blog posts that will accompany the podcast episodes
    23 min
  • Season 2 Episode 01: “Drew MacQuarrie and Cinematic Virtual Reality”
    We’re back from our summer break! Season 2 kicks off with a recap of our VR-related activities, including visits to immersive non-VR experiences such as Sleep No More by Punch Drunk and Coma by Darkfield. We also briefly cover Oculus’ announcements from Oculus Connect 6, before moving onto our interview with Drew MacQuarrie and his research into Cinematic Virtual Reality.x§x§
    1 hr 13 min
  • Episode 10: "What makes an immersive experience meaningful?”
    Episode 10: “What makes an immersive experience meaningful?”
    In our final episode of Season 1, we cover the following:
    - What’s up: Dooley’s upcoming trip to Asia, Aki’s recap of Surroundscapes immersive audio event
    - Question of the month debrief: Best VR audio
    - Vocabulary: 'Meaning' in interaction design
    - Peer review: assigning a new title for next episode
    We will be back for Season 2 in September!
    56 min
  • Episode 08: "What is haptic design?"
    In episode 8, we cover the following:
    - What’s up: Opera Beyond XR project (Dooley), starting job at Digital Catapult (Aki)
    - Question of the month debrief
    - Vocabulary: Haptics and haptic design
    - New peer review titles picked
    34 min

About Discover Virtual Reality Design Podcast

From the publisher's feed

A Podcast about immersive design, especially Virtual Reality. Tune in for insights on what kind of changes immersive technologies bring into designing experiences, products, and services. Brought to…